(2016-10-10, 20:32)Roland Melkert Wrote:(2016-10-10, 19:32)Niklas Buchmann Wrote: There is something seriously wrong with your radiosity definitions, though I'm not quite sure yet what exactly.
What you should do is use the built-in radiosity defintions (rad_def.inc) and work from there, this got rid of all the problems for me:
Thanks this looks much better indeed.
I noticed the 'srgb' for color 0 change, should I use that for all colors ?
One more thing about color definitions:
You defined the textures in the model using texture{} directly inside each object{} statement. Instead, it should have a material{} statement at that level, like this:
Code:
object{
...
material{
texture{}
other material definitions
}
}
Other material definitions include the interior{} statement for transparent objects, using a good interior makes all the difference in making transparent objects look good.