RE: POV-Ray export questions
2016-10-10, 19:32 (This post was last modified: 2016-10-10, 21:50 by Niklas Buchmann.)
2016-10-10, 19:32 (This post was last modified: 2016-10-10, 21:50 by Niklas Buchmann.)
(2016-10-08, 23:01)Roland Melkert Wrote: Hi all,
I've almost finished the POVRay export feature for LDCad 1.6 but I'm having problems with the default material definitions.
Below is a zipped export of the 5571 model which renders nice using normal lighting, but acts very weird when using radiosity. It's caused by the chrome material but I have no clue on the why.
Anyone has some pointers or alternative chrome material definitions (or any of the other material kinds rubber/metal/mattemetal/plainplastic/pearl)
normal render:
radiosity:
pov files
http://www.melkert.net/action/download/pov5571.zip
Any help / pointers are welcome
There is something seriously wrong with your radiosity definitions, though I'm not quite sure yet what exactly.
What you should do is use the built-in radiosity defintions (rad_def.inc) and work with them, this got rid of all the problems for me:
The zipped .pov file was too large for attachment, so I included a .txt file with the relevant bits.
The max_trace_level was set to 20, that's pretty high and can slow rendering down. I routinely use 8 and never ran into any problems.