RE: Datsville rev501
2016-10-05, 2:14 (This post was last modified: 2016-10-05, 2:40 by Michael Horvath.)
	2016-10-05, 2:14 (This post was last modified: 2016-10-05, 2:40 by Michael Horvath.)
		Just released revision 501 yesterday I think.
![[Image: 29465256784_c31ed9611b_k.jpg]](https://c1.staticflickr.com/9/8548/29465256784_c31ed9611b_k.jpg) datsville_modelmap_rev501 by Michael Horvath, on Flickr
datsville_modelmap_rev501 by Michael Horvath, on Flickr
I redid parts of the commercial district. I also added corn fields in the bottom right. Lastly, I went about updating the metadata, making sure each model had the correct information and that it was formatted correctly.
Datsville is up to ~220k parts, and is once again too big to properly render in POV-Ray using my newest computer. I have to use LDBoxer first or I run out of memory. 8GB is not enough. POV-Ray took ~30 hours to parse and ~1 hour to render the model.
Here is an animation showing how the town has grown over the years. It does not include revision 501 though.
	
	
	
	
	
![[Image: 29465256784_c31ed9611b_k.jpg]](https://c1.staticflickr.com/9/8548/29465256784_c31ed9611b_k.jpg) datsville_modelmap_rev501 by Michael Horvath, on Flickr
datsville_modelmap_rev501 by Michael Horvath, on FlickrI redid parts of the commercial district. I also added corn fields in the bottom right. Lastly, I went about updating the metadata, making sure each model had the correct information and that it was formatted correctly.
Datsville is up to ~220k parts, and is once again too big to properly render in POV-Ray using my newest computer. I have to use LDBoxer first or I run out of memory. 8GB is not enough. POV-Ray took ~30 hours to parse and ~1 hour to render the model.
Here is an animation showing how the town has grown over the years. It does not include revision 501 though.
 
       
       
 

 
 