(2016-10-04, 18:36)Philippe Hurbain Wrote:Quote:(my graphics card has 2560 shader processors, and a graphics card from 2006 has ~25-30 shader processors. Still more cores than your CPU... well, OpenGL 3.3 capable hardware exists since ~2009...).
OK, 112 shaders here...
my intention was not to start a discussion about numbers. There will be a just a performance benefit unless the program runs with software emulation.
Less work for the CPU -> more work for the GPU
LDPE is currently CPU bound, which is a pity on modern hardware.
I don't know if I said it before, the program will detect automatically if your PC meets the requirements.
If yes, it will use the new implementation, otherwise it will fallback to the old implementation.