[LDPartEditor] 0.8.24 Beta Released (Rounding per X,Y,Z / bugfix)


OpenGL 3 (and Vulkan) Render Path
#11
Hi,

I just want to drop a note that I will implement a second render path for modern OpenGL 3.
I already implemented some provisions for OpenGL 3 support.
Currently, LDPE uses only the legacy OpenGL 1.0 and 2.0 API (which is now deprecated since 8 years).

This means that I will maintain two render paths to support both, old and modern hardware.
I will also try to make use of OpenGL 4.5 and Vulkan, but OpenGL 3 has now the highest priority.

As a end-user, you don't have to learn anything new. The "look and feel" will stay the same.
I guess the overall performance will increase by a huge amount.

Leg godt,

Nils
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Messages In This Thread
What is "epic"? - by Nils Schmidt - 2016-09-08, 18:56
OpenGL 3 (and Vulkan) Render Path - by Nils Schmidt - 2016-09-09, 22:38

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