I am not so keen of current implementation of random color render, I would have expected to have a uniform color in each primitive/subfile, instead of a color per facet. Now current style may be useful too...
Speaking of colors (this will be solved when we get customizable colors), the red for lines during edge/triangle/quad creation is the same as the red of BFC backwards surface. So often we have to work without visual feedback...
Speaking of colors (this will be solved when we get customizable colors), the red for lines during edge/triangle/quad creation is the same as the red of BFC backwards surface. So often we have to work without visual feedback...