I would like to add another thing:
It should be possible to manipulate the CSG parts in the same way as the primitives or quads, at least for rotation and move.
Currently a placing a CSG item at an angle requires manual calculation of the matrix.
Thanks
It should be possible to manipulate the CSG parts in the same way as the primitives or quads, at least for rotation and move.
Currently a placing a CSG item at an angle requires manual calculation of the matrix.
Thanks