LPub3D - rotstep


Re: LPub3D - rotstep
#2
Can't help you much there Jetro. I do what you do too: guess and see in the visual preview of MLCad what it looks like.

What I do do however is always round the numbers to whole numbers mostly multiple of 5.
So if the MLCad rotation preview gives coordinates like x 48,5362457 and y 23,3425676 I set the values to 50 and 25.
Then I try 45 and 20 and/or 55 and 30 for example to see if it gets any better.

I still cannot comprehend what relative and absolute means so I always mess around a bit and see where it goes.
Jaco van der Molen
lpub.binarybricks.nl
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Messages In This Thread
LPub3D - rotstep - by Jetro de Château - 2016-02-08, 17:43
Re: LPub3D - rotstep - by Jaco van der Molen - 2016-02-08, 18:56
Re: LPub3D - rotstep - by Jetro de Château - 2016-02-08, 19:29
Re: LPub3D - rotstep - by Roland Melkert - 2016-02-08, 19:46
Re: LPub3D - rotstep - by Jaco van der Molen - 2016-02-08, 20:12
Re: LPub3D - rotstep - by Jetro de Château - 2016-02-08, 20:14
Re: LPub3D - rotstep - by Jaco van der Molen - 2016-02-08, 20:20
Re: LPub3D - rotstep - by Roland Melkert - 2016-02-08, 20:24
Re: LPub3D - rotstep - by Brendan Mauro - 2016-02-08, 21:39
Re: LPub3D - rotstep - by Roland Melkert - 2016-02-08, 22:10
Re: LPub3D - rotstep - by Jetro de Château - 2016-02-08, 22:12
Re: LPub3D - rotstep - by Brendan Mauro - 2016-02-08, 22:30
Re: LPub3D - rotstep - by Trevor Sandy - 2016-02-09, 0:49
Re: LPub3D - rotstep - by Roland Melkert - 2016-02-09, 18:03
Re: LPub3D - rotstep - by Jaco van der Molen - 2016-02-08, 20:10

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