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LPub3D - rotstep - Printable Version

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LPub3D - rotstep - Jetro de Château - 2016-02-08

One of the hardest things to achieve is getting the perfect angle for a specific step. I normally use the standard angle, but sometimes you need to change it to show where a specific piece is attached...

I'm familiar with the use of the ROTSTEP command, both relative (which I use most) and absolute), but I was wondring if there were some better way to find the right angle than guessing the numbers.

When I used MLCad I used the preview window for the ROTSTEP command, but I haven't found anything similar in MLCad (yet). Since LPub3D also has a 3D view pane (which I haven't found a use for yet) I was wondering if that could be used to determine the correct numbers for a specific ROTSTEP command.


Re: LPub3D - rotstep - Jaco van der Molen - 2016-02-08

Can't help you much there Jetro. I do what you do too: guess and see in the visual preview of MLCad what it looks like.

What I do do however is always round the numbers to whole numbers mostly multiple of 5.
So if the MLCad rotation preview gives coordinates like x 48,5362457 and y 23,3425676 I set the values to 50 and 25.
Then I try 45 and 20 and/or 55 and 30 for example to see if it gets any better.

I still cannot comprehend what relative and absolute means so I always mess around a bit and see where it goes.


Re: LPub3D - rotstep - Jetro de Château - 2016-02-08

More or less what I do. I'm trying to find a way to not use MLCad any more though. LDCad is so much nicer Big Grin

As for REL vs ABS, I usually use REL when I know more or less how much I want to rotate a model from its default position. ABS starts from 0 and is the absolute position of the model, which for me comes in handy when I want a 2D view of the model in some step (e.g. a top view) in which case the number are always 0, 90 or 180.


Re: LPub3D - rotstep - Roland Melkert - 2016-02-08

Jetro de Château Wrote:More or less what I do. I'm trying to find a way to not use MLCad any more though. LDCad is so much nicer Big Grin
LDCad 1.6 will have support for rotstep including setting/viewing the angle.


Re: LPub3D - rotstep - Jaco van der Molen - 2016-02-08

Jetro de Château Wrote:More or less what I do. I'm trying to find a way to not use MLCad any more though. LDCad is so much nicer Big Grin

I just recently really dove into LDCad and must say I agree!

Jetro de Château Wrote:As for REL vs ABS, I usually use REL when I know more or less how much I want to rotate a model from its default position. ABS starts from 0 and is the absolute position of the model, which for me comes in handy when I want a 2D view of the model in some step (e.g. a top view) in which case the number are always 0, 90 or 180.

Ah, I see. But what I always find lacking for exact top view are the lines between the bricks.


Re: LPub3D - rotstep - Jaco van der Molen - 2016-02-08

Will it have some standard values Roland?


Re: LPub3D - rotstep - Jetro de Château - 2016-02-08

I imagine there must be some setting that can be changed to make that happen... in the same way I imagine there must be some way to show the LEGO logo on the studs. I seem to remember it was possible to do that in LDview (couldn't get it to work right now)


Re: LPub3D - rotstep - Jaco van der Molen - 2016-02-08

Jetro de Château Wrote:I imagine there must be some setting that can be changed to make that happen... in the same way I imagine there must be some way to show the LEGO logo on the studs. I seem to remember it was possible to do that in LDview (couldn't get it to work right now)
Lines always black perhaps?
What I do now is set the value for the abs rotstep to 89.5 instead of 90. Then some lines show, but still not perfect.


Re: LPub3D - rotstep - Roland Melkert - 2016-02-08

The way I'm thinking of implementing is by adding an option "Togle ROTSTEP" to the step menu. With it you can convert a normal step meta, added before, to a ROTSTEP one or a ROTSTEP one back to a nomal one.

If you change a normal step into a ROTSTEP a dialog will ask to apply the current editing view as its abs/rel orientation. Afterwards you can change the rotation through some normal menu item click.

This is my initial idea about it though, I usually get my best ideas while working on a first 'try' Smile


Re: LPub3D - rotstep - Brendan Mauro - 2016-02-08

Hmm...so Roland, when I discussed this with you via email, I remember bringing up that LDCad doesn't recognize a ROTSTEP as a separate step, which it sounds like you are addressing with this? I mention it because since then I've noticed Lpub3D seems to follow the same logic, ROTSTEPs are only used to set orientation but require a STEP to be paired with to be read as a separate step. MLCad is the one that treats ROTSTEPs and STEPs as steps.

If I had to vote for which program to match, I would say Lpub3D all the way - but maybe this needs to be discussed with Trevor to ensure some consistency.

Edit: I _really_ like the idea that it just sets it based on whatever your current camera position is - very efficient! Maybe make a right-click option on a ROTSTEP in the source view to set the camera back to that position if you need to go back and check?

Edit 2: I realized my error! (see below) Lpub recognizes ROTSTEPs as STEPs. Apologies for causing so much confusion.