LDCad 1.5 Beta 1 (win+linux)


Re: LDCad 1.5 Beta 1 (shadow update)
#55
Milan Vančura Wrote:Ah, I missed there is a subfile, sorry for that. I need better glasses Smile
The hole should be a hole, not a clip. I tried it with the real part and it's near to impossible to use that as a clip - you can break the part this way. And about the other side (of the flame shape, you mean, right?): the shape is too open there so it cannot handle the pin. The only place working as "a snap point" is the one I marked.
I'll leave it the way it is then. You can use the new 'all dependencies' overview group to see all subparts/primitives used by a part currently being edited.

Milan Vančura Wrote:BTW: While working on this I've found that holes in caps and hair parts fit to flower stem and vice versa: hair/helmet decoration pins fit to the hole in the middle of flower, and sausage ends fit there as well. Interesting. Maybe I use that fact in my next models Smile
Yes all it needs to snap is the same diameter, this is why I usually define all even weird ones you never know what might stick to it later on Smile

Milan Vančura Wrote:Thanks for your empathy Smile You can imagine what I was crying for while working on stem parts... At least some words of hint, if you do not have time to make a video, would be helpful. LDCad always tells me "The selection must have editable positional information for this kind of action." when I try to select 4-4cyli.dat line in the source window and then press 'o' key in the edit window.
Primitives etc are blocked for normal pin / seleciton editing during part editing because the main editing matrix handling code doesn't play nice with scaled and or mirrored references. As I was asuming the part edting was mainly for myself I opted for the easy way and blocked it all Smile But when you click a reference in the source window it will change the working orientation. This is done by optionally removing the scaling and mirroring (flips the X-axis if I remember correctly). So if you know which reference has the correct orientation click it in the source window and then click the cyl meta in the part bin and press ins. It will insert the new meta using the working orientation. The position can be obtained/applied through copy / paste using the property dialog. This is the main trick I used, but you are right using 'o' would make more sense, I add that to the next version.

Milan Vančura Wrote:And can you also add a possibility to create a grid with step lesser than 1?
Grid and rotation stepping are currently integers internally but it shouldn't be hard to change that, I'll look into it.
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Messages In This Thread
Re: LDCad 1.5 Beta 1 (win+linux) - by Steffen - 2015-10-12, 18:47
Re: LDCad 1.5 Beta 1 (shadow update) - by Roland Melkert - 2015-10-15, 17:23
Re: LDCad 1.5 Beta 1 crashes - by Stephen - 2015-10-23, 11:34

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