My current conversion and rendering method is as follows:
1) Create model in MLCAD using LDraw parts
2) Use LdrDat2Dxf to export the model to Autocad DXF format
3) Load model into PoseRay then remove the faceted appearance by using "weld vertices" and then "re-calculate normals"
4) If further "smoothing" is needed then use Subdivide feature
5) Save model as OBJ file then export the model from PoseRay into POV-Ray (as mesh2)
6) Render image in POV-Ray - my technique is to use HDR lighting and my colours are based on colors found here:
http://guide.lugnet.com/color/
Here are some recent renders:
Reuben
1) Create model in MLCAD using LDraw parts
2) Use LdrDat2Dxf to export the model to Autocad DXF format
3) Load model into PoseRay then remove the faceted appearance by using "weld vertices" and then "re-calculate normals"
4) If further "smoothing" is needed then use Subdivide feature
5) Save model as OBJ file then export the model from PoseRay into POV-Ray (as mesh2)
6) Render image in POV-Ray - my technique is to use HDR lighting and my colours are based on colors found here:
http://guide.lugnet.com/color/
Here are some recent renders:
Reuben