In your patterned part INC files you are using colors like this (lg_3069bp68.inc):
Whereas Lutz Uhlmann does it like this (lg_0251c01.inc):
Your way is inconsistent with older parts, and also makes your parts incompatible with L3P.exe. I think something should be changed.
Code:
material {LDXColor0 transform {L3LgeoToLDraw inverse} }
Whereas Lutz Uhlmann does it like this (lg_0251c01.inc):
Code:
material { texture { lg_red normal { bumps 0.1 scale 2 } } }
Your way is inconsistent with older parts, and also makes your parts incompatible with L3P.exe. I think something should be changed.