LDCad 1.4b (win+linux)


Re: LDCad 1.4b Documentation (hoses etc)
#86
Philippe Hurbain Wrote:Speaking of flexible things, do you think it would be possible to extend the mechanism for sheets (canvas, etc...)? Implementing something for ruled surfaces would already be a giant step forward...
Programming wise it indeed wouldn't be a big deal as it boils down to a subclass of the generated parts managing stuff.

Also generated stickers/cloths is something on my long term list but I'm not sure how to let users control the shape in an easy way. Only thing I've come up with so far is a grid of linked control points so when you move one it will drag others deforming the mesh. But I'm not sure this would be very handy in reality.

Maybe I'll try something in 1.6 depending on the time and impact of the already planned features for that version (mostly animation/scripting/macro's).
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Messages In This Thread
LDCad 1.4b (win+linux) - by Roland Melkert - 2015-01-28, 23:04
LDCad 1.4b Documentation - by Roland Melkert - 2015-02-14, 23:54
Re: LDCad 1.4b Documentation (hoses etc) - by Roland Melkert - 2015-07-22, 18:58
Re: LDCad 1.4b (win+linux) - by Jason Smith - 2015-02-15, 6:39
Re: LDCad 1.4b (win+linux) - by Owen Dive - 2015-04-01, 9:50
Re: LDCad 1.4b (win+linux) - by Owen Dive - 2015-03-13, 10:48

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