Thank Magnus,
your tips helped me to decript the conversion algorithm within LDD.
The key is that within LDD each part has its own pivot (different orientation from the world x,y,z), and therefore a move e.g. on the x axis might result in a combination of axis moves in Ldraw. Of course this cannot be easily noticed on basic bricks since in this case the pivot can be the same as the world x,y,z axis.
But once you get this it should be virtually possible to adjust any part.
Very useful was also to find out that MLCAD 3.3 (but not 3.4!) can show the translation vector as needed for the Ldraw.xml file.
My only problem left are parts that for some reason do not appear after conversion, despite they are available in ldraw and set correctly in ldraw.xml
Any input on this would help to convert even more parts ;-)
Thanks!
- Mattia
your tips helped me to decript the conversion algorithm within LDD.
The key is that within LDD each part has its own pivot (different orientation from the world x,y,z), and therefore a move e.g. on the x axis might result in a combination of axis moves in Ldraw. Of course this cannot be easily noticed on basic bricks since in this case the pivot can be the same as the world x,y,z axis.
But once you get this it should be virtually possible to adjust any part.
Very useful was also to find out that MLCAD 3.3 (but not 3.4!) can show the translation vector as needed for the Ldraw.xml file.
My only problem left are parts that for some reason do not appear after conversion, despite they are available in ldraw and set correctly in ldraw.xml
Any input on this would help to convert even more parts ;-)
Thanks!
- Mattia