O wait I noticed I got the scale wrong from your pictures, those 180 twists are using way more the 4ldu length segments.
It seems the segments are merged while they shouldn't, this because it merges based on the path y direction angle (0 deg) and does not take into account the roll difference
Thanks for noticing this Philo I'll make some improvements in one of the 1.5 versions.
In the mean time you can just disable merge by setting the skin's max merge to '1', like in the attached mpd
It seems the segments are merged while they shouldn't, this because it merges based on the path y direction angle (0 deg) and does not take into account the roll difference
Thanks for noticing this Philo I'll make some improvements in one of the 1.5 versions.
In the mean time you can just disable merge by setting the skin's max merge to '1', like in the attached mpd