I think we can solve some of your points.
- You could place a real baseplate part at 0,0,0 when starting a model or maybe use a custom placeholder .dat with something flat.
- The default camera is a trackball control, as far I know that's the 3D standard as it's impossible to 'gimbal lock' and thus gives you 100% rotational freedom. But if you like the LDD way better you can set the camera into a similar mode by clicking on the 'TBL' text at the right bottom of the compass (visible in Jason's picture above). While in that (SPN) mode you can't tilt left/right anymore and only rotate up to 180 degrees forward/backwards.
- A double click on a wheel segment will apply it imminently instead of just stetting the working color.
Hope that helps.
- You could place a real baseplate part at 0,0,0 when starting a model or maybe use a custom placeholder .dat with something flat.
- The default camera is a trackball control, as far I know that's the 3D standard as it's impossible to 'gimbal lock' and thus gives you 100% rotational freedom. But if you like the LDD way better you can set the camera into a similar mode by clicking on the 'TBL' text at the right bottom of the compass (visible in Jason's picture above). While in that (SPN) mode you can't tilt left/right anymore and only rotate up to 180 degrees forward/backwards.
- A double click on a wheel segment will apply it imminently instead of just stetting the working color.
Hope that helps.