Everything in Friends figures is more or less off grid, so there is no really good solution (except using SR3D builder when connectivity is fully debugged
For what it is worth, my suggestion: use baseplate reference as much as possible. This gives:
Legs assembly:
Torso assembly:
Figure:
Only the head and wig are off grid...
For what it is worth, my suggestion: use baseplate reference as much as possible. This gives:
Legs assembly:
Code:
0 // Legs
1 16 0 0 0 1 0 0 0 1 0 0 0 1 92252.dat
0 // Hips
1 16 0 -47.4 2.7 1 0 0 0 1 0 0 0 1 92248.dat
Code:
0 // Girl Torso. Use 92243 for woman
1 16 0 -12.8 3.9 1 0 0 0 1 0 0 0 1 92241.dat
0 // Left arm
1 16 11 -12.8 3.9 1 0 0 0 1 0 0 0 1 92244.dat
0 // Right Arm
1 16 -11 -12.8 3.9 1 0 0 0 1 0 0 0 1 92245.dat
Code:
0 // Legs Assembly
1 16 0 0 0 1 0 0 0 1 0 0 0 1 92252c01.dat
0 // Torso Assembly
1 16 0 -64 0 1 0 0 0 1 0 0 0 1 92241c01.dat
0 // Head
1 16 0 -110 3.9 1 0 0 0 1 0 0 0 1 92198.dat
0 // Wig
1 16 0 -110 0.9 1 0 0 0 1 0 0 0 1 92255.dat