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We are beginning to see a lot of new parts for the Friends Figures. These are the ones Philo have made so far.

[attachment=1323]

We made Shortcuts for all the Fabuland Figures, but don't make any for a regular minifig. How about these?
Brickset lists today 87 different Friends figures and 10 Disney Princess Figures

We make shortcuts for the "Minifig Hips and Legs" but don't make one for "Minifig Torso and Arms", even though that is how it is delivered.

How about a "Minifig Friends Torso and Arms" shortcut? Do we need, or want, one?
Brickset lists 62 different.
Thanks for asking, Magnus... I was about to do so Wink
The good point of making shortcuts is that they would provide direct relation with official LEGO parts (Brickset lists only those torso/arms and hips/legs design IDs), but that's true also for minifig torso shortcuts...
I would love to see the Friends figures as shortcuts, similar to the Fabuland figures.
They are kind of "hardcoded" characters by LEGO like them, and it - like the other physical color shortcuts etc. -
does not really harm our library if they exist.

We should discuss the issue of the hips+legs or torso+arms assemblies separately,
I cannot yet make my mind up for that, as there will be LOTS of combinations.
One reason for making the minifig hips and legs- shortcuts is to group the three parts of the same pattern together.
IMO, we should at least do that with the Friends figures. Create a shortcut for each torso+arms or hips+legs combination of a pattern.
Which patterned torso goes with which patterned arms?

btw,
There is now a need for regular minifig arm with patterned surface. 973cXX.dat "Minifig Torso and Arms with Toy Soldier Pattern".
Should we create shortcuts for them too? With or without hands?
the more Friends parts I see appear on the PT,
the more I feel the desire to have the full figures available as Shortcuts
the same way as the Fabuland figures we already have.

If LEGO has unique IDs for the torso+arms and hips+legs assemblies,
we should also have these I as shortcuts I think.
This way an easy mapping is possible, and we do the same approach for physical color or alias shortcuts.
In fact, we use our library as a mapping system from LEGO IDs to our implementations.
In earlier days, there was a discussion, if a separate database should be used for that, and at that time,
the decision was made to use the existing LDRAW mechanisms to implement physical color or alias shortcuts.
I think we should reapply that decision here and add torso+arms shortcuts and hips+legs shortcuts for the friends
figures. And yes, we could do the same for minifigs in future, even when there are many such combinations.
But we need not to do that now I think, let's finish the Friends first...

...putting Philo's picture from this post http://forums.ldraw.org/showthread.php?t...5#pid13605 here:...

[Image: friends-group.jpg]

to make a long story short: can we PLEASE have shortcuts for each of the Friends characters of the official sets?
Quote:the more I feel the desire to have the full figures available as Shortcuts
the same way as the Fabuland figures we already have.
The more I progress with Friends figures, the more I agree with you... though we already have 90 Friends + 10 related Disney Princess listed on Bricklink!
Quote:If LEGO has unique IDs for the torso+arms and hips+legs assemblies,
we should also have these I as shortcuts I think.
I agree even more on this one. One problem, some of these shortcuts don't appear on Brickset/LEGO replacement parts so we are missing a few design IDs. What we do have from building instructions is the item number.
Quote:But we need not to do that now I think, let's finish the Friends first...
The task remains daunting to "finish" job: the relatively easy task is creating the remaining shapes (eg. the full length skirt http://www.bricklink.com/catalogList.asp?q=15875* or the wrap around skirt http://www.bricklink.com/catalogItem.asp?P=11407c00pb01) but creating torso patterns is an enormous task. And many of them wrap around the torso, making them yet a bit more difficult to create, and we generally miss photographic data from back...
As for the shortcuts themselves... a collaboration with someone as we did for Fabuland would be greatly appreciated Wink
The picture and the compilation above are now updated.

I made this little file as a test. Is this were the origin should be in the hip+legs shortcut?
If it is accepted I could start to make more like it.

Were should we place the origin of the torso shortcut? I find it difficult to choose one.
Both the head on torso, and the torso on hip, aren't placed on the main grid, compared to a complete friend figure shortcut.
I guess the best perhaps is in the middle of the neck, but then it would be difficult to put a torso on a hip.

[attachment=1325]
Philippe Hurbain Wrote:As for the shortcuts themselves... a collaboration with someone as we did for Fabuland would be greatly appreciated Wink

Hi,

you should be able to create the required shortcuts using SR3DBuilder. Now it support snap-in connection for Friends parts, at least for those released up to August 22

Sergio
Philippe Hurbain Wrote:As for the shortcuts themselves... a collaboration with someone as we did for Fabuland would be greatly appreciated Wink

I'm sorry I cannot be of big help here as I do not own even one of the friends :/,
and additionally, I have nearly zero time for LDRAW right now, I can only sporadically check the PT...
I remember very well the fun we had with our Fabuland figures!
Everything in Friends figures is more or less off grid, so there is no really good solution (except using SR3D builder when connectivity is fully debugged Wink
For what it is worth, my suggestion: use baseplate reference as much as possible. This gives:
Legs assembly:
Code:
0 // Legs
1 16 0 0 0 1 0 0 0 1 0 0 0 1 92252.dat
0 // Hips
1 16 0 -47.4 2.7 1 0 0 0 1 0 0 0 1 92248.dat
Torso assembly:
Code:
0 // Girl Torso. Use 92243 for woman
1 16 0 -12.8 3.9 1 0 0 0 1 0 0 0 1 92241.dat
0 // Left arm
1 16 11 -12.8 3.9 1 0 0 0 1 0 0 0 1 92244.dat
0 // Right Arm
1 16 -11 -12.8 3.9 1 0 0 0 1 0 0 0 1 92245.dat
Figure:
Code:
0 // Legs Assembly
1 16 0 0 0 1 0 0 0 1 0 0 0 1 92252c01.dat
0 // Torso Assembly
1 16 0 -64 0 1 0 0 0 1 0 0 0 1 92241c01.dat
0 // Head
1 16 0 -110 3.9 1 0 0 0 1 0 0 0 1 92198.dat
0 // Wig
1 16 0 -110 0.9 1 0 0 0 1 0 0 0 1 92255.dat
Only the head and wig are off grid...
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