You can use LDView's "top include" setting in its POV export settings to specify an include file, and define your camera and lights in that file. That would allow you to use your parallel camera and custom lights. If you look at the camera and light definitions inside a POV file generated by LDView, you will see that they are inclosed in #ifndef statements. Define LDXSkipCamera, LDXSkipLight1, LDXSkipLight2, and LDXSkipLight3 in your top include to have LDView not use its own.
I'm not saying that LDView's color definitions will necessarily be better than L3P's, but if your camera and lights are the same in every frame, you should be able to simply copy them from your L3P-generated file into a file all by themselves, then use them as your top include in LDView, then add the defines above.
I'm not saying that LDView's color definitions will necessarily be better than L3P's, but if your camera and lights are the same in every frame, you should be able to simply copy them from your L3P-generated file into a file all by themselves, then use them as your top include in LDView, then add the defines above.