Development is finally back on track. It took me 3 months to find the root cause of some pesky OpenGL artifacts in the vbo renderer but it is at long last behaving like it should.
Now to wrap stuff up. I'll need to reimplement vertex snapping and then see if I can implement the BFC red/green view, basic lighting, breaking gimbal lock and stuff like that.
Now to wrap stuff up. I'll need to reimplement vertex snapping and then see if I can implement the BFC red/green view, basic lighting, breaking gimbal lock and stuff like that.