Status update in again. VBO renderer almost works properly, I've managed to get bricks to draw almost entirely correctly now, in color as well. It seems the slow-down thing stems from the mass amount of inlining the compiler did and that's been cut down now (it inlines any given subfile once and then stores it as polygons in memory now). This makes subfile handling A LOT faster. It doesn't take entire seconds to select or move a cylinder around anymore.
Still not done yet though, but I'm getting there. Once it's all done I'm considering looking into quaternions and breaking the gimbal lock. Perhaps finally get proper BFC red/green view after that.
I'm getting the feeling I should give the version a lot of testing after everything's done and put it out as version 1.0. It's going to still take a while but it'll be a massive update.
Still not done yet though, but I'm getting there. Once it's all done I'm considering looking into quaternions and breaking the gimbal lock. Perhaps finally get proper BFC red/green view after that.
I'm getting the feeling I should give the version a lot of testing after everything's done and put it out as version 1.0. It's going to still take a while but it'll be a massive update.