Roland Melkert Wrote:Yes I wanted that myself at some point, problem is it's somewhat outside the current way of doing things. You might be able to solve it by adding the cap as a non scaling static skin section.
That helps with the end piece, but I can't do that with the claws if I want to be able to open/close them (without manually changing the rotation matrix), can I? Unless I create a submodel with the claws, and use that as skin donor... yes, that seems to work
