I see,
All paths (circle, bezier and combo's alike) use the bottom method.
It will first calculate points along the circle, belt, bezier parts etc using varying of (high) precision. Then later all points in the full path are converted/reduced to the equal stepping mentioned before using interpolation where needed.
The equal stepping is needed so I can easily calculate how to spread the skin sections etc.
All paths (circle, bezier and combo's alike) use the bottom method.
It will first calculate points along the circle, belt, bezier parts etc using varying of (high) precision. Then later all points in the full path are converted/reduced to the equal stepping mentioned before using interpolation where needed.
The equal stepping is needed so I can easily calculate how to spread the skin sections etc.