Hm, maybe. Oh well, at least it works now.
though now it seems the compiler slows down again, perhaps after I refactor things and avoid needless data copying this will get fixed.
lesson of the day: actually pay attention to GL errors...
though now it seems the compiler slows down again, perhaps after I refactor things and avoid needless data copying this will get fixed.
lesson of the day: actually pay attention to GL errors...