Hmm. Interesting, the glBufferData() call yields GL_INVALID_OPERATION. The reference says this is generated "if the reserved buffer object name 0 is bound to target."
Further inspection reveals that the glGenBuffers() calls leave the VBOs 0 with no error generated. What gives..?
EDIT: http://www.opengl.org/discussion_boards/...ost1253052
hhrrmm...
Further inspection reveals that the glGenBuffers() calls leave the VBOs 0 with no error generated. What gives..?
EDIT: http://www.opengl.org/discussion_boards/...ost1253052
hhrrmm...