Alright then, my knowledge must've been really wrong then. I will look into VBOs and get around to implementing them into LDForge.
Quote:Warning: if you call glGetString(GL_EXTENSIONS), don't make any assumptions about the length of the returned string by copying it into a fixed-sized buffer. The extensions string is extremely long. Also, don't use a substring search to see if an extension is present. Parse the string, separating it out into separate tokens separated by space.Hm. What's the proper way to get the string data then? How do I go around to know the length?