Roland Melkert Wrote:You don't need OpenGL 3.0 for VBO it's available from 1.5 and up.Oh, I see. I'm using VAO though, not VBO.
Quote:As on the slowdown, are you sure you aren't leaking (gl) resources?Pretty sure. Most of the data management is done by QVectors, the compiler just allocates some QVectors and I don't think that's leaking anything..
Further, it seems the inlining process also slows down along with the rest of the operations, although using the exact same inlining yields no slowdown with 500 repeats outside the compilation process. I have no idea why this is.