Alright, update. The new version seems to be mainly functional but the overall sloppiness of the GL renderer really hurts things. I'd really love to update to OpenGL 3 now and use vertex array objects, however with my implementation of it the compiler (where the LDraw data is processed to GL data) for some inexplainable reason gets slower each time it is used. I don't understand why this is, but it just is.
So I guess I'll just have to release 0.3 without OpenGL 3 support. I still have to iron out a bug out before I can post a beta.
So I guess I'll just have to release 0.3 without OpenGL 3 support. I still have to iron out a bug out before I can post a beta.