It's been requested before, and I have looked into it but locking the y axis isn't that easy in my current code. This is because you could lock it at any time, and the whole LDD system is based on Y always being vertical.
So I decided to implement a complete second rotation system (and some additional camera improvements) at some point, but I want to first release 1.3 beta 1 somewhere soon so it probably be in beta 2 or the final 1.3 version.
I did however implement right mouse button rotation, so you can rotate/move at any time (not just by background clicks) even during part placement.
So I decided to implement a complete second rotation system (and some additional camera improvements) at some point, but I want to first release 1.3 beta 1 somewhere soon so it probably be in beta 2 or the final 1.3 version.
I did however implement right mouse button rotation, so you can rotate/move at any time (not just by background clicks) even during part placement.