ugh, I didn't want to make this academic research...
and also doing that line count may lead to the effect that people think "more lines is better".
it is not. the art is, as in programming, to create the same geometry with as _few_ lines as possible...
so for now I will just stick to simply counting files, leaving out the trivial aliases and moved-to's.
I find this a reasonable way of counting, as each part file represents an entity you can build with, regardless if it is complex or not.
and also doing that line count may lead to the effect that people think "more lines is better".
it is not. the art is, as in programming, to create the same geometry with as _few_ lines as possible...
so for now I will just stick to simply counting files, leaving out the trivial aliases and moved-to's.
I find this a reasonable way of counting, as each part file represents an entity you can build with, regardless if it is complex or not.