cant render 16 tooth clucth gear with pov ray 3.7


Re: cant render 16 tooth clucth gear with pov ray 3.7
#9
Well, the problem is, that we have (had?!) a restriction that a primitive file name must be not longer than 8 characters. This causes some problems. Normally a ring prim is named after this scheme:
Code:
[i]n-f[/i]ring[i]r[/i].dat
[i]n-f[/i]rin[i]rr[/i].dat
[i]n-ff[/i]rin[i]r[/i].dat
[i]n-ff[/i]ri[i]rr[/i].dat
[i]nn-ff[/i]ri[i]r[/i].dat
but some combinations are not really possible: for example a nn-ffrirr.dat would be to long and a nn-ffrrr.dat looks quite odd (and could be misinterpreted, if there would be another primitive starts r
Same thing for numbers bigger than 99. The are not in this scheme and will cause in a problem. And so on...

/Max
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Re: cant render 16 tooth clucth gear with pov ray 3.7 - by Max Martin Richter - 2013-12-16, 9:43

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