Lightprobes


Lightprobes
#1
Hello. I need some help. I tried a lot of different HDRI lightprobes, but I can't fined that i need.
1. I need bright room lightprobe.
2. How I can config floor when I use it.
I need bright shiny reflecting floor like this. When I don't use HDRi I can change it. But when I use it I can't. I turned off reflections and shadow from lightprobe, but it useless.
Help me please.
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Re: Lightprobes
#2
Stan Isachenko Wrote:
-------------------------------------------------------
> Hello. I need some help. I tried a lot of
> different HDRI lightprobes, but I can't fined that
> i need.

http://www.realtexture.com/index_hdri3/index.html

> 2. How I can config floor when I use it.
> I need bright shiny reflecting floor like
> [url=http://www.brickshelf.com/cgi-bin/gallery.cgi
> ?i=4160728]this[/url]. When I don't use HDRi I can
> change it. But when I use it I can't. I turned off
> reflections and shadow from lightprobe, but it
> useless.

How about this:

http://news.povray.org/povray.advanced-u...ray.org%3E
w.
LEGO ergo sum
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Re: Lightprobes
#3
Thank you. Please repost last links.
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Re: Lightprobes
#4
http://news.povray.org/web.445262a44a787...povray.org
LEGO ergo sum
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Re: Lightprobes
#5
Please, can you explain me:
1. Can I do it without a lot of phases, in 1 phase.
2. I use PovRay 3.7, because it works much faster on my system, than megapov, so I need recommendations for clean povray.
3. If you can please send me some sources. I understand those things better when study code.
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Re: Lightprobes
#6
Hi Stan,

You're probably going to get a quicker, better and more general answer if you ask at a POV forum. While there's plenty of us who use POVray the number who can use its trickier features will be few.

Tim
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Re: Lightprobes
#7
You can have a look at my different render on my
Brickshelf gallery, if my renders fit what you need, I can share some data.

I'm using a lightprob, radiosity custom settings and I've tweaked the floor a bit. I'm using povray 3.7 as it is doing almost the same thing as megapov but with multicore rendering.
I'm also improving some parts geometry by re-modeling them in high quality.

Then, I render the picture 2 times, one in classic colors and one all in white to get only shadings. then, I can combine both pics in Photoshop to enhance the render and get something I find more realistic and nicer.

I was also greatly inspired by Koyan tutorial.
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Re: Lightprobes
#8
Thank you. I reach some fine results, fine enough for me. I read Koyan tutorial and find it useful. I have good color definition. From this gallery.( I asked the author of those renders abot it and he sand me his colors.inc) I have normal lightprobe. Left just floor. Ok I will ask at Povray forum.
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