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    Thread: 21303 - Wall-E
Post: Re: 21303 - Wall-E

Yes, I noticed these glitches also...I'm curious to know how you correct this issue. [edit] OK Using Meshlab to convert .STL to .obj and then Poseray to convert .obj to .inc give a nicer result.....
Christophe Mitillo Official Models 15 18,598 2015-09-17, 13:28
    Thread: 21303 - Wall-E
Post: Re: 21303 - Wall-E

The missing parts are created with Solidworks, exported to STL, then converted with STL2Pov into povray code. After that, I add subfiles and LGEO primitives if needed. -At first I exported to .dat...
Christophe Mitillo Official Models 15 18,598 2015-09-17, 10:50
    Thread: 21303 - Wall-E
Post: Re: 21303 - Wall-E

I rendered it with Povray, using LGEO parts and I created the missing LGEO parts using your method.
Christophe Mitillo Official Models 15 18,598 2015-09-16, 6:29
    Thread: 21303 - Wall-E
Post: Re: 21303 - Wall-E

Thanks Philo, I forgot to login on brickshelf before copying the link. Now, the image should display.
Christophe Mitillo Official Models 15 18,598 2015-09-15, 18:41
    Thread: 21303 - Wall-E
Post: 21303 - Wall-E

http://www.brickshelf.com/gallery/Garfield-51/Renders/TLG-Sets/21303/21303-1.jpg Complete with printed tiles feedback welcome. Chris
Christophe Mitillo Official Models 15 18,598 2015-09-15, 16:19
    Thread: New Parts for LGEO Library
Post: Re: New Parts for LGEO Library

Thank you. It works fine now.
Christophe Mitillo Rendering Techniques 253 416,682 2015-06-09, 5:01
    Thread: New Parts for LGEO Library
Post: Re: New Parts for LGEO Library

Thanks for anwsering my questions. For STL conversion, after deep investigation and a few tests, I think that maybe the problem is in STL2pov. I use version 2.5 of the software. For testing pur...
Christophe Mitillo Rendering Techniques 253 416,682 2015-06-07, 6:19
    Thread: New Parts for LGEO Library
Post: Re: New Parts for LGEO Library

Ok, the mistake was mine for the two parts. I forgot to update the STL folder for the last release and I see the folder have been updated for these very parts. All is fine with the new STL files. Sor...
Christophe Mitillo Rendering Techniques 253 416,682 2015-06-07, 5:41
    Thread: New Parts for LGEO Library
Post: Re: New Parts for LGEO Library

A quick feedback on the last bunch of parts: Part #4740: lacks the addition of LGEO primitives "lg_tech_knob" and "lg_tech_knob_clear" in the 4740.inc file. Part #4479: 4479.inc is 90° misoriente...
Christophe Mitillo Rendering Techniques 253 416,682 2015-06-06, 16:55
    Thread: 70816 - Benny's Spaceship
Post: Re: 70816 - Benny's Spaceship

Added 2 new LGEO parts for this model: part #11476 and #92582
Christophe Mitillo Official Models 7 11,484 2015-06-04, 8:30
    Thread: New Parts for LGEO Library
Post: Re: New Parts for LGEO Library

Hi Damien, I'm still amazed on how detailed your parts are. If you don't mind, I have a couple of question regarding your library. I see that you convert your parts from CATIA to Povray using ST...
Christophe Mitillo Rendering Techniques 253 416,682 2015-06-04, 6:27
    Thread: Questions regarding stickers
Post: Re: Questions regarding stickers

Thank you for your anwsers. So, I will try to correct the issues regarding orientation, naming and various header problems I sould have corrected before submitting. I am more concerned about the in...
Christophe Mitillo Parts Authoring 11 14,008 2015-06-02, 11:03
    Thread: Questions regarding stickers
Post: Questions regarding stickers

Hi everyone, Recently, I decided to submit some of my own parts to the part tracker. Some of them are stickers, for set 70816. I know that almost all of them do not meet the standard because of so...
Christophe Mitillo Parts Authoring 11 14,008 2015-06-02, 8:47
    Thread: New Parts for LGEO Library
Post: Re: New Parts for LGEO Library

To update my feedback on your parts: Every part released so far works fine. Just one minor issue easily corrected: no reference to part 4162p0l in the LGEO.xml file you provided.
Christophe Mitillo Rendering Techniques 253 416,682 2015-05-28, 19:00
    Thread: 70816 - Benny's Spaceship
Post: Re: 70816 - Benny's Spaceship

Yes, as I rendered these pictures just a few days ago, they use part of your LGEO parts. I'm glad you decide to keep on releasing them.
Christophe Mitillo Official Models 7 11,484 2015-05-24, 7:21
    Thread: 70816 - Benny's Spaceship
Post: Re: 70816 - Benny's Spaceship

Yes. Parts submited to the parts tracker except the ones I imported from LDD as they require a lot of work to meet the standard of the library.
Christophe Mitillo Official Models 7 11,484 2015-05-24, 7:16
    Thread: 70816 - Benny's Spaceship
Post: Re: 70816 - Benny's Spaceship

Thanks for your input. I'm afraid this kind of render is unusable for animation. This image took almost 20 hours to render in its original 4K resolution on my I7 Quad core computer, with tweaked radi...
Christophe Mitillo Official Models 7 11,484 2015-05-23, 20:45
    Thread: 70816 - Benny's Spaceship
Post: 70816 - Benny's Spaceship

http://www.brickshelf.com/gallery/Garfield-51/Renders/TLG-Sets/70816/70816-1.jpg http://www.brickshelf.com/gallery/Garfield-51/Renders/TLG-Sets/70816/lgeo_parts.jpg Complete model. homemade sti...
Christophe Mitillo Official Models 7 11,484 2015-05-22, 16:45
    Thread: New Parts for LGEO Library
Post: Re: New Parts for LGEO Library

My feedback on your last updates: Previous issues fully adressed and corrected. Regarding the last bunch of parts, no trouble on my system, every part installed flawessly and renders fine. I ha...
Christophe Mitillo Rendering Techniques 253 416,682 2015-05-11, 5:44
    Thread: New Parts for LGEO Library
Post: Re: New Parts for LGEO Library

Hello Damien, I'm a long time admirer of your incredible renders and I'm so grateful you decided to share your library of Hires parts. There's some feedback from what you've released so far. ...
Christophe Mitillo Rendering Techniques 253 416,682 2015-05-04, 9:31