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    Thread: [webGLviewer] - Yet another WebGL viewer
Post: Re: [webGLviewer] - Yet another WebGL viewer

Regarding installation question. (and sorry for late reply, I had to prototype a little bit before replying) Simple answer is that I still feel that it is not mature enough to prepare 'installation...
Jakub Trznadel LDraw Editors and Viewers 41 43,676 2015-02-15, 21:19
    Thread: JBrickBuilder connection model
Post: Re: JBrickBuilder connection model

This seems to be very interesting, as it shall allow also detection which parts can move, and which are rigid. Just thinking about gears... is there a way to express the way their interact with eac...
Jakub Trznadel LDraw Editors and Viewers 52 46,221 2015-01-22, 23:06
    Thread: LDCad 1.4 (win+linux)
Post: Re: LDCad 1.4 (win+linux)

Phil, Roland, Thanks for hints :) I like the idea of adding these (attached as .txt) files to ldcad. (just... don't forget about my wish about having color definition within pbg ;) ) All, ...
Jakub Trznadel LDraw Editors and Viewers 77 54,390 2015-01-14, 0:47
    Thread: LDCad 1.4 (win+linux)
Post: Re: LDCad 1.4 (win+linux)

Thanks! I've created (for myself use) nxt.pbg and it greatly speeds up creating NXT models. Please find it attached, with changed extension to comply with forum rules. Place it as (change extens...
Jakub Trznadel LDraw Editors and Viewers 77 54,390 2015-01-13, 0:27
    Thread: LDCad 1.4 (win+linux)
Post: Re: LDCad 1.4 (win+linux)

Roland, I miss one feature, or -maybe- I cannot find it :) I would love to have a feature like 'favourites' part, but which shows only bricks from particular set, including proper color. (This ...
Jakub Trznadel LDraw Editors and Viewers 77 54,390 2015-01-09, 0:23
    Thread: [webGLviewer] - Yet another WebGL viewer
Post: Re: [webGLviewer] - Yet another WebGL viewer - LPU...

Phil, All, I confirm, and will take care of: - difference in rendering between seamonkey/firefox and chrome. - chrome menu position problem. Was already on my TODO list: - currently STEP ...
Jakub Trznadel LDraw Editors and Viewers 41 43,676 2015-01-08, 21:10
    Thread: [webGLviewer] - Yet another WebGL viewer
Post: Re: [webGLviewer] - Yet another WebGL viewer

All, I have added possibility to generate instruction from within webgldraw viewer - I have added 'lpub' button on the right to generate preview under the animated model. After generation, it can b...
Jakub Trznadel LDraw Editors and Viewers 41 43,676 2015-01-07, 23:06
    Thread: Adding simple mechanic tags as a recommendation to standard
Post: Re: Adding simple mechanic tags as a recommendatio...

Roland, all, Sorry for late reply, I had to study, experiment a little bit and rethink it first; I am still confused about idea of element in two groups... do you have some real example of it to...
Jakub Trznadel Official File Specifications/Standards 21 23,521 2015-01-07, 22:45
    Thread: Adding simple mechanic tags as a recommendation to standard
Post: Re: Adding simple mechanic tags as a recommendatio...

Ben, All, 1. If I want to make animated model, I have to: - make a model in a CAD, - hand-edit it in text mode to add my specific tags for rigid group definition, - write some script (in my...
Jakub Trznadel Official File Specifications/Standards 21 23,521 2015-01-07, 22:31
    Thread: Adding simple mechanic tags as a recommendation to standard
Post: Re: Adding simple mechanic tags as a recommendatio...

Ben, All, I certainly want to provide users with 'second' functionality (physics), with NXT-inspired language to play with. At the moment it is possible to run line-follower simulation (and couple ...
Jakub Trznadel Official File Specifications/Standards 21 23,521 2015-01-06, 21:38
    Thread: LDCad 1.4 (win+linux)
Post: Re: LDCad 1.4 (win+linux)

This seems interesting to me: is there an easy way to figure out from which direction the part shall appear? Thanks, Jakub
Jakub Trznadel LDraw Editors and Viewers 77 54,390 2014-12-14, 22:18
    Thread: [webGLviewer] - Yet another WebGL viewer
Post: Re: [webGLviewer] - Yet another WebGL viewer

All, Couple of updates. - webgldraw viewer can now render simple ldd models (lxf, lxfml) ( example (http://trybikowo.pl/ldraw/index.html?lego=models/x_test/ldd/starship.lxf) ). Complicated ones w...
Jakub Trznadel LDraw Editors and Viewers 41 43,676 2014-11-30, 22:37
    Thread: [webGLviewer] - Yet another WebGL viewer
Post: Re: [webGLviewer] - Yet another WebGL viewer

There is 'fullscreen mode', which you can enter by double-clicking on model. I cannot add 'fullscreen mode' button without adding 'exit fullscreen' button ;) and for that, I have to add another lay...
Jakub Trznadel LDraw Editors and Viewers 41 43,676 2014-11-30, 14:40
    Thread: [webGLviewer] - Yet another WebGL viewer
Post: Re: [webGLviewer] - Yet another WebGL viewer

I've reversed wheel for chrome. Not sure if it will work for SrWare Iron. (hopefully it will) Regards, Jakub
Jakub Trznadel LDraw Editors and Viewers 41 43,676 2014-11-30, 14:24
    Thread: [webGLviewer] - Yet another WebGL viewer
Post: Re: [webGLviewer] - Yet another WebGL viewer

Do you experience incorrect wheel feeling using chrome or other browser? (chrome does handle wheel differently than other browsers) --- What do you mean by OpenGL cylinder? OpenGL does not have m...
Jakub Trznadel LDraw Editors and Viewers 41 43,676 2014-11-27, 0:21
    Thread: [webGLviewer] - Yet another WebGL viewer
Post: Re: [webGLviewer] - Yet another WebGL viewer

Thanks! It gave me some hints. Hovewer, still it was hard task to get this working... that is, as far as I understand, Y and Z axis have different orientation in ldd than in ldraw. Plus I had to fi...
Jakub Trznadel LDraw Editors and Viewers 41 43,676 2014-11-26, 23:51
    Thread: Do we need another LDraw building program?
Post: Re: Do we need another LDraw building program?

I love diversity. Every attempt to build something from scratch will introduce new ideas... even if it could be hard to match LDCad ( :-) ), it is always possible that ldcad will add new features insp...
Jakub Trznadel LDraw Editors and Viewers 46 41,713 2014-11-26, 1:55
    Thread: [webGLviewer] - Yet another WebGL viewer
Post: Re: [webGLviewer] - Yet another WebGL viewer

For the animation question (.mpd fragment) 0 MOTOR_AXLE 33 1 -3.14159265/2+calc_atan2(200+80*calc_ecos(0,0.041666666),168+80*calc_esin(0,0.041666666))+calc_angle(140,calc_dist(200+80*calc_ecos(0,0....
Jakub Trznadel LDraw Editors and Viewers 41 43,676 2014-11-26, 1:00
    Thread: [webGLviewer] - Yet another WebGL viewer
Post: Re: [webGLviewer] - Yet another WebGL viewer

There are two different renderer algorithms at the moment: - normal, - for animated models. Normal algorithm is the best renderer, while animated renderer allows animation. They will be merge...
Jakub Trznadel LDraw Editors and Viewers 41 43,676 2014-11-26, 0:38
    Thread: [webGLviewer] - Yet another WebGL viewer
Post: Re: [webGLviewer] - Yet another WebGL viewer

I reproduced the issue. It is caused by optional lines shader. Once the optional shader program is in use, no other shaders appear to produce any output. This is what is visible on your screenshot: on...
Jakub Trznadel LDraw Editors and Viewers 41 43,676 2014-11-23, 19:46