The OSMesa LDview is crashing with the error "Segmentation Fault" when trying to render the attached file. This file renders fine on my Windows machine. Any help is appreciated.
OSMesa LDview Crash
RE: OSMesa LDview Crash
11 hours ago (This post was last modified: 10 hours ago by Orion Pobursky.)
11 hours ago (This post was last modified: 10 hours ago by Orion Pobursky.)
I found the bug.
No I didn't
I am, however, starting to think that this is most likely related to the server and not LDView
No I didn't
I am, however, starting to think that this is most likely related to the server and not LDView
Uh... I wasn't expecting this part to cause that much trouble.
Not really sure if it helps, but I also realized some issues when trying to import this into Stud.io. I tried again with an older version without the texture and the same happened. Maybe this is an issue with the primitives?
Here's the earlier version:
168285a_NoTexmap.dat (Size: 37.5 KB / Downloads: 0)
Whilst looking for TexMap examples, I also discovered a little bug with an older part (https://library.ldraw.org/parts/10820). It looks fine on the PT, but if I look at it in my local LDView installation, one segment is off:
Maybe there is a connection?
Sorry for the mess,
Chris
Not really sure if it helps, but I also realized some issues when trying to import this into Stud.io. I tried again with an older version without the texture and the same happened. Maybe this is an issue with the primitives?
Here's the earlier version:
168285a_NoTexmap.dat (Size: 37.5 KB / Downloads: 0)
Whilst looking for TexMap examples, I also discovered a little bug with an older part (https://library.ldraw.org/parts/10820). It looks fine on the PT, but if I look at it in my local LDView installation, one segment is off:
Maybe there is a connection?
Sorry for the mess,
Chris
If I understand the Wikipedia article about "Segmentation Fault" correctly, it means something tries to access memory areas that it shouldn't.
Maybe the file is too large, creating a sort of overflow or something?
When I tried to send you the image via PM, it wouldn't allow me, telling that it exceeds the allowed bit size, which sounds similar.
EDIT:
I am not entirely familiar with how the Texture Map Extension is actually implemented, but is it an issue this file uses quite a large number of lines within a single TexMap command? Most files I found thus far have 1-4 only.
Maybe the file is too large, creating a sort of overflow or something?
When I tried to send you the image via PM, it wouldn't allow me, telling that it exceeds the allowed bit size, which sounds similar.
EDIT:
I am not entirely familiar with how the Texture Map Extension is actually implemented, but is it an issue this file uses quite a large number of lines within a single TexMap command? Most files I found thus far have 1-4 only.
(9 hours ago)Chris Böhnke Wrote: If I understand the Wikipedia article about "Segmentation Fault" correctly, it means something tries to access memory areas that it shouldn't.
Maybe the file is too large, creating a sort of overflow or something?
When I tried to send you the image via PM, it wouldn't allow me, telling that it exceeds the allowed bit size, which sounds similar.
EDIT:
I am not entirely familiar with how the Texture Map Extension is actually implemented, but is it an issue this file uses quite a large number of lines within a single TexMap command? Most files I found thus far have 1-4 only.
If it were a solely a memory issue then fault would occur regardless of how the file is structured. Since it only happens if I roll the part up into an MPD there's something else in play.
(9 hours ago)Chris Böhnke Wrote: I am not entirely familiar with how the Texture Map Extension is actually implemented, but is it an issue this file uses quite a large number of lines within a single TexMap command? Most files I found thus far have 1-4 only.
That's it. If I replace the front lines with the 3 lines that make up the back side, no fault.
I test further, looks like the limit is 36 lines.
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