Made the mistake of upgrading not expecting that nothing that rendered in 3D would work anymore. Is anyone else having this experience?
I'm on a Macbook Pro 16" with 16GB
I'm on a Macbook Pro 16" with 16GB
(2020-11-20, 13:30)Andy Zmolek Wrote: Made the mistake of upgrading not expecting that nothing that rendered in 3D would work anymore. Is anyone else having this experience?
I'm on a Macbook Pro 16" with 16GB
(2020-11-20, 15:35)Orion Pobursky Wrote: Bricksmith has had problems since Mojave. There was some chatter a while back about fixing it (since Allen has retired from the project) but so far that hasn't been anything new.
(2020-11-20, 19:13)N. W. Perry Wrote: I can't add anything, I'm afraid. Because I rely heavily on Wine, which doesn't work with Catalina or later, I won't be on Big Sur for the forseeable future.
(2020-11-20, 21:03)Orion Pobursky Wrote: Parallels has confirmed support for Big Sur and the A1 chip. When I was on MacOS I used VMWare Fusion. Both require a Windows license but you can get those for <$40.
(2020-11-20, 21:03)Orion Pobursky Wrote: Parallels has confirmed support for Big Sur and the A1 chip. When I was on MacOS I used VMWare Fusion. Both require a Windows license but you can get those for <$40.
(2020-11-20, 13:30)Andy Zmolek Wrote: Made the mistake of upgrading not expecting that nothing that rendered in 3D would work anymore. Is anyone else having this experience?
I'm on a Macbook Pro 16" with 16GB
(2020-11-20, 13:30)Andy Zmolek Wrote: Made the mistake of upgrading not expecting that nothing that rendered in 3D would work anymore. Is anyone else having this experience?
I'm on a Macbook Pro 16" with 16GB
(2020-11-23, 21:19)Manfred Kern Wrote: Same problem. Also LDView does not render any graphics anymore. (And some other graphics applications as well). Big Sur make me think to abandon Apple.
(2020-11-23, 23:47)Orion Pobursky Wrote: MacOS is fine. It's that we don't have any, active developers for MacOS programs.
(2020-11-24, 2:26)Travis Cobbs Wrote: Can you try the latest LDView Beta release that I just made?
https://forums.ldraw.org/thread-24288.html
The above release is built with the latest Xcode, and is also a Universal Binary (although that shouldn't affect you).
(2020-11-20, 13:30)Andy Zmolek Wrote: Made the mistake of upgrading not expecting that nothing that rendered in 3D would work anymore. Is anyone else having this experience?
I'm on a Macbook Pro 16" with 16GB
(2020-11-28, 0:46)Ben Supnik Wrote: Hi Y'all,
I can at least tell y'all what has gone wrong with Big Sur; Andy's comments are correct that BrickSmith is unusable on Big Sur, and there isn't a good work-around.
Basically: BrickSmith is built around the idea that the 3-d view doesn't have its own layer in Apple's UI compositing system. This in turn means the 3-d code renders to the underlying pixels in "UI space" - when you zoom in, we just draw the model bigger (using 3-d transforms).
Apple has been deprecating this way of working in favor of having all 3-d UI views render to their own dedicated layers. This is actually, architecturally, the right way to do things in that it lets 3-d accelerated code render directly to a VRAM surface that the compositor can then work with. But it's also _not_ how BrickSmith works, and breaks the view system.
we embrace "render to the surface" then as you zoom in, the view just gets pixelated and blocky as the VRAM surface is _stretched_. If we set it to be big enough to look good at high res, a large model ends up being an 8k x 8k FBO, which is bad.
As of Catalina, we were in a situation where a developer had to get an old SDK to compile against to _trick_ OS X into thinking that BrickSmith was an old app despite being compiled on a new OS, to get access to that backward compatibility pass. In Big Sur, compatibility is gone.
The fix for this is the same as the fix that would have allowed for native Catalina compilation:rewrite Bricksmith's view system to somehow cope with "zoomed" layers.
I...don't know how exactly to do this - my day job is in 3-d graphics but not Mac UI tinkering, and as may be obvious by my posting here once every year, the comment "we don't have active mac developers" is probably right. Allen had to put BrickSmith down but I haven't had time to pick it up.
If anyone could write a patch that mods zooming, I can try it (I have 3 different OSes in my office) and see if we're in business, but it's not a trivial change.
Realistically we can only say BrickSmith is incompatible with Big Sur until new code is written.
cheers
Ben
PS whether or not it's good or bad dev practice for Apple to provide a limited window of compatibility on old OS features they want to drop, it's certainly very different from Windows, where software will run on Windows _forever_. So it's understandable that devs in this community who are bound by dev time would be annoyed by having old code "go bad". Bricksmith is also non-ARC, and i have no idea if some day we'll wake up and that doesn't work either.
(2022-01-23, 10:59)Manfred Kern Wrote: Hello,
If you are not afraid to compile Bricksmith from source (from https://github.com/bsupnik/bricksmith), you can use Bricksmith with macOS Monterey.
I succeeded with my MacBooks Air (one with Intel-Chipset, and one with M1-chipset)
(2022-01-26, 17:31)Ryan Hicks Wrote: App compiling is outside my expertise. Curious tho how a new build resolves the fundamental issues between what the new OS requires and how the app was engineered?
(2022-02-01, 12:41)Manfred Kern Wrote: Allen Smith and some others are working on it - I am not involved, I am just watching.
From a technical perspective they first solved the layer problem with OpenGL which Big Sur introduced.
So Bricksmith is still using OpenGL which is deprecated by Apple. The new 3D technology is called Metal which is supposed to replace OpenGL. I am just learning Metal and I can tell you, that replacing OpenGL is a major job to do.
But as long as Apple does not remove OpenGL, Bricksmith is working on Intel machines. Also the programming language "Objective-C" is still widely used - and my guess is that nearly all frameworks within Apple are written in Objective-C (apart from SwiftUI).
On M1 processors Bricksmith runs with the Rosetta2 simulator - and it is still very fast. Well, as far as I read, software under Rosetta2 is not simulated but translated into M1 instructions the first time it is run.
So bottom line:
As long as Apple does not ditch OpenGL Bricksmith is working if taken from the current sources on GitHub.
And as long as Apple does not ditch Rosetta2, Bricksmith will run on M1 as well.
And my last word. I am the one-eyed int the land of the blind. So there are experts knowing a lot more than I do.
(2022-02-01, 15:37)Ryan Hicks Wrote: Happy to hear Bricksmith's being worked on...
Perhaps useful context, the app ran well on my Intel MacBooks up until I updated them to the latest OS Monterey where it apparently cannot display any of the 3d layers. Previously one machine was on Catalina, the other on Big Sur and aside the command-w crashing the app problem, Bricksmith ran fine.
I'll look into compiling from GitHub but I doubt I'll get very far