LDCad New User


New User
#1
Hi everyone. My name is John and I just joined the forum. I didn't get into Lego's until I was in my 40's (I am 66 now and still playing with Lego's).
I saw the 8480 Space Shuttle when it came out and had to get it. I've been hooked on Technic ever since.
I am also into the Mindstorms/NXT/EV3 sets. I recently reverse engineered the program for the EV3 Puppy from the Lego EV3 Education set.

I haven't done any Lego cad work in quite a while and used MLCad. I just recently found out about LDCad.
I saw the 42110 Land Rover on the Lego Shop web site but wasn't interested in it at first.
Then I saw a you tube video of it showing the drive train. I decided to make a you tube video of how the drive train works.
You can see it here...
https://www.youtube.com/watch?v=R3TfZbrkDfY.

I was told I should make an animation of the drive train, but haven't learned scripting on LDCad yet.
I also just found out about LDPE. I was using L3Lab, but wanted something with more features.

I am making the 42055 Bucket Wheel Excavator with LDCad, but didn't have the curved gear rack.
I decided I would try a hand at making it. In the past, I made the 32186 Steering Arm with 3 Balls and the 64394 Panel Fairing #13.
I made the steering arm when I was building the 8448 Super Street Sensation on MLCad.
I did an animation of an 8 cylinder engine using MLCad too.

On my you tube channel, I have videos of some robotic stuff made with Robotis Bioloid system. 

I guess that's enough for now.
Hope you find this short bio interesting.

John  Smile
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RE: New User
#2
(2020-03-21, 5:00)John Walt Wrote: I was told I should make an animation of the drive train, but haven't learned scripting on LDCad yet.

Should be a very fun project.

Most of it is fairly easy, especially if you used submodels for all the movable parts.

Only hard thing are the universal joints.

You can find examples on how to do those in the 8860 sample model animation and the joint helper macro I wrote awhile back, see:
https://forums.ldraw.org/thread-23697-po...l#pid34163

If you need any additional pointers let me know.
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RE: New User
#3
(2020-03-23, 20:13)Roland Melkert Wrote: Should be a very fun project.

Most of it is fairly easy, especially if you used submodels for all the movable parts.

Only hard thing are the universal joints.

You can find examples on how to do those in the 8860 sample model animation and the joint helper macro I wrote awhile back, see:
https://forums.ldraw.org/thread-23697-po...l#pid34163

If you need any additional pointers let me know.
Thanks Roland.

Don't know if anyone is working on this, but I just started to make part #35257 Steering Gear, 9 Module (name Brickset gives it).
Doing the drivetrain of the 42056 Porsche 911 GT3 RS on LDCad.
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RE: New User
#4
(2020-03-24, 0:49)John Walt Wrote: Don't know if anyone is working on this, but I just started to make part #35257 Steering Gear, 9 Module (name Brickset gives it).
Doing the drivetrain of the 42056 Porsche 911 GT3 RS on LDCad.
Hi John,
According to Bricklink, 35257 is just an alias (same shape with possibly some tiny changes) of 32293 (see https://www.bricklink.com/v2/catalog/cat...ge?P=32293). Thus you need only to create a Part_Alias, see an example here: https://www.ldraw.org/parts/official-par...rtid=11153
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RE: New User
#5
(2020-03-24, 8:30)Philippe Hurbain Wrote: Hi John,
According to Bricklink, 35257 is just an alias (same shape with possibly some tiny changes) of 32293 (see https://www.bricklink.com/v2/catalog/cat...ge?P=32293).
Thanks Philo. That will save me a lot of time!
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