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| Want to work on the LEGO Feature Film? |
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Posted by: AnimalLogic - 2012-02-09, 7:15 - Forum: Off-Topic
- No Replies
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Animal Logic produces award-winning design, animation and visual effects for the film, television and advertising industries.
We are currently looking for a Lead Modeller to work on our LEGO feature film, who is available in early 2012.
You will be working closely with a variety of departments; including R&D, Art, Rigging and Surfacing.
The following skill and experience will be highly regarded:
• 5 years experience on feature films and/or feature animation.
• Experience with managing and training a team.
• Ability to translate approved 3D sculptural form or concept art into production ready geometry.
• Experience with large and complex CG environments.
• Interest in 'set dressing'.
• Interest in pipeline and process.
• Strong experience with photo realistic and hard surfacing modelling.
• Technically aware of the requirements of rigging.
• Experience working collaboratively with the Art Department.
• A good understanding of the needs of surfacing and an ability to provide good UV layouts of your models.
• Ability to follow a brief and produce complex models to a high standard with a thorough understanding of shape, scale and form.
• Production experience using Maya, Z Brush and/or Mudbox.
• Experience with other software such as 3D coat, Speedtree and Vue would be an advantage.
• A strong understanding of the topological requirements of subdivision surface for both static and deforming models.
• An understanding of proper line flow and polygon density.
• Ability to provide topology and turntables examples.
The following is required by all candidates:
• Excellent attention to detail.
• Ability to work to deadlines.
• Strong technical and visual skills.
• Strong communication and interpersonal skills.
• Ability to multi-task, prioritize and problem solve.
• Ability to work well with other in a team environment and when necessary to pass knowledge to other staff members.
If you are interested in applying for this position, please complete our on line application form via our website http://www.animallogic.com
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| quick shoulder/hip accessory origins question |
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Posted by: Greg Teft - 2012-02-09, 3:37 - Forum: Parts Authoring
- Replies (2)
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Noticed a comment on 61190b (clone trooper pauldron) that the origin should be at the 'shoulders'.
How about 61190c (clone trooper tasset) should the origin be a the top of the hips, in lieu of the top of the part?
Off hand, I don't know of any other accessories for between the hips and torso to check for comparison.
I wanted to check before I uploaded corrections so far (including the !HELP - top plastic is only 1 LDU thick - DOH! >_<).
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| .ldr part dependancies for LPub and MLCAD? |
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Posted by: Neil P - 2012-02-07, 4:57 - Forum: LDraw File Processing and Conversion
- Replies (8)
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Hi,
I was wondering what would happen if I saved a .ldr file, and passed it to a computer which didn't have the parts definitions that I had?
I wouldn't expect it to work properly in MLCAD, but how about if I loaded it in LPub?
does LPub rely on the parts libraries on the computer when rendering (or does POV-ray?) or can it work with only the .ldr and default parts.
Thanks in advance
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