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Full Version: Parts we are Working on - Part Deux
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(2021-03-02, 23:42)Gerald Lasser Wrote: [ -> ]It is a nice challenge for Pathtruder Cool Always fun to tweak the start and end shapes.
Big Grin Big Grin Big Grin Useful tool, but sooo tricky...
I'm just going to give a little bump to the Model Team type 1 rim that I started. It's still a "part I am working on" and I still "anticipate reworking it some", but it may be a while, and if anyone else wanted to have a look over it in the meantime, that would be fine, too. Big Grin
I uploaded some of them already and now adding finishing touches to the missing ones. THe only one not pictured here is the 65146, the turntable-clip to fasten the strap with the new rounded bricks.

I notices that on all the product pictures the strap is shown with the dents hidden, am I the only one who thinks they should be shown?

The transparent lid of the box shows somehow the need for some surface properties, the window is clear, the sides are rough.

[attachment=6143]
(2021-03-02, 23:42)Gerald Lasser Wrote: [ -> ]I am working on the rear mudguard of the Porsche.

If anybody has details on the slope (which I loosely modeled after the 1 x 10 Curved slope) I apprechiate a hi res scan or orthogonal picture!

It is a nice challenge for Pathtruder Cool Always fun to tweak the start and end shapes.

Ulrich uploaded it already. so I compared both. Amazing similar curvature :-)

What did you use to get it Ulrich? Pathtruder?
[attachment=6211]
(2021-03-23, 10:48)Gerald Lasser Wrote: [ -> ]Ulrich uploaded it already. so I compared both. Amazing similar curvature :-)

What did you use to get it Ulrich? Pathtruder?

no ... I have an older student version of Cinema 4D available .... It's fantastic how everything goes from hand to hand.
Via conversion stl or a plugin for complete parts also in all colors (the last mentioned unfortunately ONLY for import).

The mesh control function is more than ingenious ... color-coded ...
for all matters (unfortunately except for lines type 2 and 5)

After converting back to dat ... handwork is the order of the day to bring in our primitives as much as possible.

I took over the longitudinal division of the Z axis from a part of Paul Easter ... Set all points of the Z axis bend to zero
... (certified in the year of the Lord 2013) ....

... the x-axis via the rounding of the hires version of 37352, dat
... our "spaghetti" is simple on the round nose.

Cinema 4D has a dimension function for paths ... so you can simply mark all points and put them on a previously measured diagonal line path ...

More than just desirable to have such a function in LDPE!

a "frame" of polygons created by hand .... the rest can be done with a click on "autofill" ...

something else great for LDPE ..... autofill





BTW:
Please call me Uli ..... Ulrich is only for potential enemies and the tax office .... but well .... that's almost the same ... Wink
And with this wonderful tool, could you easily reduce resolution? I really, really don't like current excessive resolution. And as I said previously it must match 6191...
(2021-03-26, 14:49)Philippe Hurbain Wrote: [ -> ]it must match 6191...

[attachment=6223]
If nobody started to work on 36452 I'll do it soon!
https://www.bricklink.com/v2/catalog/cat...2#T=C&C=11
There's now a little red Corvette on my desk, and I can start working on the new Speed Champions dual moulded wheels.

[Image: 250x250p.jpg]
... and now I really need to start with the wheels ...

[attachment=6557]
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