RE: LPub3D 1:1 part representation feature
2016-11-07, 14:34 (This post was last modified: 2016-11-10, 7:16 by Jaco van der Molen. Edit Reason: Typo and corrected the MPD )
2016-11-07, 14:34 (This post was last modified: 2016-11-10, 7:16 by Jaco van der Molen. Edit Reason: Typo and corrected the MPD )
OK, Philo, Gerald. Thanks.
The problem with scaling an image is that it is difficult to get it right in print, either professional or home printer.
I did just what Gerald suggested. Create a call out with only the axle and a absolute rotstep.
I only used the text function in LPub to add 1:1 and the length of the axle.
See attachments.
For now, it will do.
It would still be great to add those using LPub3D somehow and really represent 1:1.
I have to think about how to do this when using multiple axles (and beams for that matter) in one step.
You'd want one call out with those parts and also the length in the Assembly image, like LEGO does.
The problem with scaling an image is that it is difficult to get it right in print, either professional or home printer.
I did just what Gerald suggested. Create a call out with only the axle and a absolute rotstep.
I only used the text function in LPub to add 1:1 and the length of the axle.
See attachments.
For now, it will do.
It would still be great to add those using LPub3D somehow and really represent 1:1.
I have to think about how to do this when using multiple axles (and beams for that matter) in one step.
You'd want one call out with those parts and also the length in the Assembly image, like LEGO does.
Jaco van der Molen
lpub.binarybricks.nl
lpub.binarybricks.nl