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    Thread: Bricksmith appears to be broken on Big Sur
Post: RE: Bricksmith appears to be broken on Big Sur

Ryan Hicks Wrote: (2022-02-01, 15:37) -- Happy to hear Bricksmith's being worked on... Perhaps useful context, the app ran well on my Intel MacBooks up until I updated them to the latest OS Monter...
Ben Supnik LDraw Editors and Viewers 21 10,420 2022-02-05, 16:30
    Thread: Bricksmith appears to be broken on Big Sur
Post: RE: Bricksmith appears to be broken on Big Sur

Andy Zmolek Wrote: (2020-11-20, 13:30) -- Made the mistake of upgrading not expecting that nothing that rendered in 3D would work anymore. Is anyone else having this experience? I'm on a Macbook P...
Ben Supnik LDraw Editors and Viewers 21 10,420 2020-11-28, 0:46
    Thread: BrickSmith and Catalina
Post: RE: BrickSmith and Catalina

Hi Y'all, Quick update - I finally took my brain out of neutral and realized that I could build BrickSmith on a modern machine by just grabbing an SDK from an old machine; a friend of mine had the ...
Ben Supnik LDraw Editors and Viewers 3 3,544 2020-02-23, 17:23
    Thread: BrickSmith and Catalina
Post: BrickSmith and Catalina

Hi Y'all, I have been totally AWOL from the LDraw community and Bricksmith dev, but I wanted to poke my head in and let people know where I was at with Bricksmith.  Allen has not had time to work o...
Ben Supnik LDraw Editors and Viewers 3 3,544 2019-12-22, 16:18
    Thread: The adventures of building a web renderer
Post: RE: The adventures of building a web renderer

Bricksmith doesn't just put each part in a VBO - it also builds (on the fly per render) an instance VBO - that is, a VBO full of transform data and color - for each part (e.g. a 2x4 brick), the VBO is...
Ben Supnik Rendering Techniques 41 49,696 2018-11-29, 3:58
    Thread: Bricksmith and Allen Smith
Post: RE: Bricksmith and Allen Smith

Hi Y'all, I'm sorry to have gone AWOL here -- for some reason my forum prefs got zapped to not email me, so I didn't realize there was news. First, Warren: the good news is the latest tip of Bri...
Ben Supnik LDraw Editors and Viewers 21 25,172 2018-11-29, 3:52
    Thread: Blender LDraw import tool
Post: RE: Blender LDraw import tool

Steffen Wrote: (2018-03-31, 13:59) -- I also tried this now :) I downloaded Blender 2.79b, installed that plugin and directly imported and rendered one of my 12V train test scenes, without adjustin...
Ben Supnik LDraw File Processing and Conversion 29 51,946 2018-04-08, 0:03
    Thread: Bricksmith and Allen Smith
Post: Bricksmith and Allen Smith

Hi Y'all, I've been in stealth mode for a while now, but I wanted to stick my head up to see if anyone knows how to contact Allen Smith. I've been steadily maintaining Bricksmith for myself (e.g...
Ben Supnik LDraw Editors and Viewers 21 25,172 2018-03-17, 14:48
    Thread: Overhang on turns for monorail
Post: Overhang on turns for monorail

Hi Y'all, I built a design that uses the old 4-wide monorail, e.g. this: (picture of monorail) (http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/brickset.vanillaf...
Ben Supnik Parts Authoring 0 3,144 2016-04-11, 2:51
    Thread: Slope Meta Command
Post: Re: Slope Meta Command

Roland Melkert Wrote: -- If we go the non TEXMAP route I would prefer 'd', but if we somehow merge it into the texmap spec I would go for a/b or a separeate surface definition meta, all this so the t...
Ben Supnik Official File Specifications/Standards 21 34,844 2015-11-25, 15:57
    Thread: Slope Meta Command
Post: Re: Slope Meta Command

Roland Melkert Wrote: -- The high level approach you describe is basically what I meant with the "0 !COLOUR_FINISH" stuff in my earlier post. The problem with this still remains the same though... We...
Ben Supnik Official File Specifications/Standards 21 34,844 2015-11-20, 1:15
    Thread: Slope Meta Command
Post: Re: Slope Meta Command

Hi Y'all, Sorry, I'm really late to the party here...(and I'll try to jump in on connectivity when I can), but I have a few strong opinions about this. HIGH VS LOW LEVEL ABSTRACTION First, we...
Ben Supnik Official File Specifications/Standards 21 34,844 2015-11-18, 1:58
    Thread: Do we need another LDraw building program?
Post: Re: Do we need another LDraw building program?

Roland Melkert Wrote: -- Point 2 might actually be my greatest concern when I think about it. On the other hand my best 'pro' point currently is giving people the opportunity to compile themselves in...
Ben Supnik LDraw Editors and Viewers 46 43,117 2015-09-21, 20:17
    Thread: Do we need another LDraw building program?
Post: Re: Do we need another LDraw building program?

Hi Christopher, I don't know about the state of other languages - there are a pile of things for Java and the web now - I've lost track. Christopher Hiller Wrote: -- My main issue with Bricksmi...
Ben Supnik LDraw Editors and Viewers 46 43,117 2015-09-21, 20:15
    Thread: Do we need another LDraw building program?
Post: Re: Do we need another LDraw building program?

Hi Roland, Those reasons not to open source seemed like they didn't have to be deal-breakers. Your reasons sound to me a little bit like "we can't have guests over because the house is a mess." (M...
Ben Supnik LDraw Editors and Viewers 46 43,117 2015-09-19, 0:48
    Thread: Do we need another LDraw building program?
Post: Re: Do we need another LDraw building program?

Hi Christopher, BrickSmith is a Mac-native LDraw client: http://bricksmith.sourceforge.net/ It's open source (MIT/X11) license. Allen Smith is the founder/main developer; I got him to add me...
Ben Supnik LDraw Editors and Viewers 46 43,117 2015-09-19, 0:43
    Thread: Mesh terrain experimentation
Post: Re: Mesh terrain experimentation

Interesting - was that produced algorithmically or by hand? I've had an idea to try something like this someday - maybe with some kind of rule to randomize the plate and color used on the top surface...
Ben Supnik MOCs (My Own Creations) 9 12,405 2015-08-22, 16:10
    Thread: Rendering speed and subparting
Post: Re: Rendering speed and subparting

Roland Melkert Wrote: -- Speed wise you want as much in a single mesh as possible as it reduces (api) overhead. Subparts could help reduce the preparation time needed though. -- There's a limit to ...
Ben Supnik Parts Authoring 6 7,718 2015-07-03, 1:24
    Thread: 2015/2016 LDraw.org Standard Board announced
Post: Re: 2015/2016 LDraw.org Standard Board announced

Thanks for your understanding! I'll try to participate where I can by producing tested spec work that perhaps the LSB can use.
Ben Supnik LDraw.org Announcements 4 9,281 2015-06-15, 1:43
    Thread: The Bricksperience
Post: Re: The Bricksperience

Matthias Deinert Wrote: -- I need to recreate each part because of three reasons: 1. Performance - these parts have a much lower polygon count which is needed for a steady framerate (all the shading...
Ben Supnik All Other Programs. 6 13,222 2015-05-20, 2:01