Bowtie quads within official parts
2013-05-31, 8:16 (This post was last modified: 2013-06-02, 14:16 by Valentin Michelet.)
2013-05-31, 8:16 (This post was last modified: 2013-06-02, 14:16 by Valentin Michelet.)
Hi everyone,
I'm currently developing a software that renders official parts. I recently figured out that some of them contain bowtie quads. So I implemented an algorithm to detect and correct them.
Is it interesting to post here an exhausted list of faulty part files?
FYI, that concerns at least 70 files over 7000. So that's not much, but I reckon official parts have to respect that rule.
I can also code something to fix bowtie quads within .dat files - and not only within the rendering process - and submit corrected files on this forum for new validation.
Let me know what I should do.
V.
I'm currently developing a software that renders official parts. I recently figured out that some of them contain bowtie quads. So I implemented an algorithm to detect and correct them.
Is it interesting to post here an exhausted list of faulty part files?
FYI, that concerns at least 70 files over 7000. So that's not much, but I reckon official parts have to respect that rule.
I can also code something to fix bowtie quads within .dat files - and not only within the rendering process - and submit corrected files on this forum for new validation.
Let me know what I should do.
V.