I still prefer MLCad because I am extremely familiar with the XY/YZ/XZ/Preview format which I grew up with developing Quake levels as a teenager. I know it is pretty dated software, but I was wondering if anyone has reached out to the developer to see if they are open to releasing the sourcecode.
I am not a professsional developer, but I suspect that it would be possible to recompile an x64 and/or ARM build with minimal changes if the source code were available. I also expect that some of the worst performance bottlenecks (ex: loading the "Select Part" dialog) could be addressed with minor coding optimizations, such as keeping the partlist in memory, or optimizing the code to make use of multithreaded CPU's.
Has this been explored in the past? Is anyone else interested in helping?
Sincerely,
---Tom
I am not a professsional developer, but I suspect that it would be possible to recompile an x64 and/or ARM build with minimal changes if the source code were available. I also expect that some of the worst performance bottlenecks (ex: loading the "Select Part" dialog) could be addressed with minor coding optimizations, such as keeping the partlist in memory, or optimizing the code to make use of multithreaded CPU's.
Has this been explored in the past? Is anyone else interested in helping?
Sincerely,
---Tom