Texture specs are without an example


Texture specs are without an example
#1
We need a fully working texture example (preferable a tile or something small) at the end of the specs:

https://www.ldraw.org/texmap-spec.html

showing how a code should look like. The explanation at the top is not enough. Please post something below.

w.
LEGO ergo sum
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RE: Texture specs are without an example
#2
have this code
Code:
0 !TEXMAP START PLANAR -36.1299 0 36.1299 36.1299 0 36.1299 -36.1299 0 -36.1299 32533p234.png
0 !: 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\32505s01.dat
0 !: 1 16 0 0 0 -1 0 0 0 1 0 0 0 1 s\32505s01.dat
0 !: 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\32505s02.dat
0 !TEXMAP END
will this work as an example
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RE: Texture specs are without an example
#3
Additionally a link to the example for the mpd spec could be added. That one includes an embedded image.

https://www.ldraw.org/article/47.html#example
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RE: Texture specs are without an example
#4
I think more cross references in the spec/documentation could help in general.
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