Color Gradient Standards/Guidelines


Color Gradient Standards/Guidelines
#1
Hello everyone,

whilst working on a part, I discovered a phenomenon often seen on printed Lego parts (and stickers) around 1996-2004: Color gradients and color mixing done by overlaying many tiny dots on a colored surface, a technique which I think is called 'Ben Day Dots'.

Example: https://www.bricklink.com/v2/catalog/cat...5D#T=C&C=0

Realistically recreating this effect is slightly time consuming (if done without scripts/additional software) and of cause creates very many polygons for a comparatively simple and small area.

I found some parts using this effect already made in LDraw, although each seems to use a different approach:
   

 As this is a realism vs. performance issue, I guess some guideline towards this could be helpful?
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RE: Color Gradient Standards/Guidelines
#2
(2024-01-29, 18:23)Chris Böhnke Wrote: As this is a realism vs. performance issue, I guess some guideline towards this could be helpful?

Sure. Common sense:

https://library.ldraw.org/official/25314

w.
LEGO ergo sum
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