LDCad Parts that do not connect


Parts that do not connect
#1
Good afternoon everyone, this is my first post on this forum for me it's all new, I'm still learning how to work with LDCad, I hope I don't say anything stupid, I'm having a problem with some parts that I built, but they don't connect with the rest, I need you to clarify, is there any part construction application compatible with LDCad? I have attached my parts that do not connect.
Thank you for your attention.


Attached Files
.dat   1x2_Beam_2_Axles_Holes.dat (Size: 63.64 KB / Downloads: 4)
.dat   1x3_Beam_Alternating_Holes.dat (Size: 125.98 KB / Downloads: 0)
.dat   1x4_Beam_Alternating_Holes.dat (Size: 176.43 KB / Downloads: 0)
.dat   1x5_Beam_Alternating_Holes.dat (Size: 206.19 KB / Downloads: 0)
.dat   1x17_Beam.dat (Size: 701.66 KB / Downloads: 0)
Reply
RE: Parts that do not connect
#2
For parts to connect in LDCad, you must add snap info to the file using LDCad's own snap meta commands.

You can also put these commands into a shadow file (say, if you want to add snap info to an existing library file).

You can edit snap info using a text editor, or in LDCad by activating part editing (if it's not already).
Reply
RE: Parts that do not connect
#3
(4 hours ago)N. W. Perry Wrote: For parts to connect in LDCad, you must add snap info to the file using LDCad's own snap meta commands.

You can also put these commands into a shadow file (say, if you want to add snap info to an existing library file).

You can edit snap info using a text editor, or in LDCad by activating part editing (if it's not already).
Also note that if you build your custom parts with LDraw subparts and primitives you'll get connectivity in LDCad thanks to inheritance (LDCad connectivity is defined in most axlehole and connhole primitives).
Eg. the 1x2 beam, look (with a text editor of better with LDPartEditor) how part 60483 is done, similarly the 1x5 alternating holes beam can be done by shortening 2391.
The catalog of LDraw primitives is here.
Reply
« Next Oldest | Next Newest »



Forum Jump:


Users browsing this thread: 3 Guest(s)