I started looking at the Duplo umbrella 40554 because of the nice mathematical shape. However, now I'm clueless of how to proceed.
I have the flat shape in a subfile and have scaled it to follow a hi-res arch of the right size for the outer skin of the umbrella.
The flat shape is just a bunch of lines; 96 line segments. Together they make a terrain type of height map.
umbrella1.png (Size: 9.21 KB / Downloads: 60)
The vertex density will need to be reduced (particularly in the middle) without loosing the rigde effect along the eight "spokes" of the umbrella. The lines (or equivalent point mesh) will need to be converted into triangles.
Any suggestions?
I have the flat shape in a subfile and have scaled it to follow a hi-res arch of the right size for the outer skin of the umbrella.
The flat shape is just a bunch of lines; 96 line segments. Together they make a terrain type of height map.

The vertex density will need to be reduced (particularly in the middle) without loosing the rigde effect along the eight "spokes" of the umbrella. The lines (or equivalent point mesh) will need to be converted into triangles.
Any suggestions?