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RE: Torso assemblies
2024-06-07, 9:23
Manfred has a point here. We do need to consider different arms on the same printed torso.
When I chose the pattern code for the assys I uploaded yesterday, I simply picked the one from the torso. But there are examples of the case above, but IMHO it is wrong to add a cNN suffix. In most cases there will only be one combination and they would all be called c01.
I don't want to have all the different combinations of only differently coloured parts in the library. "A red torso with black arms and yellow hand."
My goal here is to make it easier to find the correct patterned arms to each of the patterned torsos.
If we look at the situation we have now, 76382pNN, it already gives us enough information.
76382 is the assembly number for torso+arms+hands, and the pNN suffix gives the pattern.
Adding cNN would mean that we have (assembly number) + (pattern code) + (assembly code). I don't like that.
The lower assembly 73200bpNN is already in use, and there are already many examples of the same hip, that give the first pattern code, is reused in other assemblies.
3815bp8i is used in both 73200bp8i and 73200pb8h
3815bp04 is used in 73200bp04, 73200bp0e and 73200bp0j
3815bpba is used in 73200bpba and 73200bpb9
We have previously talked about abandoning the pattern category code, where e.g. -pbN = Superheroes or -phN = Harry Potter, and we run into a problem when we come to the end of the alfabet. -pbz is the last possible code for superhero patterns.
What combination comes next, after 0-9, a-z ?
What we do need to consider is the number of possible patterns. There are a lot of torsos.
We need a good strategy for picking the next pattern code to use.