I've been encoding my own modified version of this official, new set, and I created a couple of mock-ups for two of the new patterned pieces from this set. I thought others might want to use these two patterned parts, until such time as better versions become available.
Hope this helps.
Franklin
0 FILE 67095ps01.ldr
0 Tile 3x3 Round: Hexagonal Hatch (Millennium Falcon) (Mock-Up)
0 "Borrows" code from 4150ps0.dat
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\67095s01.dat
0 //
1 16 0 0 0 -0.15 0 0 0 1 0 0 0 -0.15 s\4150ps0a.dat
1 16 0 0 0 0.15 0 0 0 1 0 0 0 -0.15 s\4150ps0a.dat
1 16 0 0 0 -0.15 0 0 0 1 0 0 0 0.15 s\4150ps0a.dat
1 16 0 0 0 0.15 0 0 0 1 0 0 0 0.15 s\4150ps0a.dat
0 //
1 16 0 0 0 -30 0 0 0 1 0 0 0 -30 buff-16-to-48.ldr
1 16 0 0 0 30 0 0 0 1 0 0 0 -30 buff-16-to-48.ldr
1 16 0 0 0 -30 0 0 0 1 0 0 0 30 buff-16-to-48.ldr
1 16 0 0 0 30 0 0 0 1 0 0 0 30 buff-16-to-48.ldr
0 NOFILE
0 // * * * * *
0 FILE buff-16-to-48.ldr
0 Fills "Gaps" between "normal" 16-sided vs. "hi-res" 48-sided
4 16 1.0000 0 0.0000 0.9914 0 0.1305 0.9659 0 0.2588 0.9239 0 0.3827
4 16 0.9239 0 0.3827 0.8660 0 0.5000 0.7934 0 0.6088 0.7071 0 0.7071
4 16 0.7071 0 0.7071 0.6088 0 0.7934 0.5000 0 0.8660 0.3827 0 0.9239
4 16 0.3827 0 0.9239 0.2588 0 0.9659 0.1305 0 0.9914 0.0000 0 1.0000
0 NOFILE
0 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
0 FILE 14769ps1.ldr
0 Tile 2x2 Round: Windscreen (Millennium Falcon) (Mock-Up)
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\14769s01.dat
0 //
1 0 0 0 0 9 0 0 0 1 0 0 0 9 4-4disc.dat
0 //
1 16 0 0 0 -1 0 0 0 1 0 0 0 -1 14769ps1-s01.ldr
1 16 0 0 0 1 0 0 0 1 0 0 0 -1 14769ps1-s01.ldr
1 16 0 0 0 -1 0 0 0 1 0 0 0 1 14769ps1-s02.ldr
1 16 0 0 0 1 0 0 0 1 0 0 0 1 14769ps1-s02.ldr
0 //
1 16 0 0 0 0 0 -1 0 1 0 -1 0 0 14769ps1-s01.ldr
1 16 0 0 0 0 0 1 0 1 0 -1 0 0 14769ps1-s03.ldr
1 16 0 0 0 0 0 -1 0 1 0 1 0 0 14769ps1-s02.ldr
1 16 0 0 0 0 0 1 0 1 0 1 0 0 14769ps1-s02.ldr
0 //
1 16 0 0 0 -0.7071 0 0.7071 0 1 0 0.7071 0 0.7071 14769ps1-s02.ldr
1 16 0 0 0 0.7071 0 -0.7071 0 1 0 0.7071 0 0.7071 14769ps1-s02.ldr
1 16 0 0 0 0.7071 0 0.7071 0 1 0 -0.7071 0 0.7071 14769ps1-s01.ldr
1 16 0 0 0 0.7071 0 0.7071 0 1 0 0.7071 0 -0.7071 14769ps1-s02.ldr
0 //
1 16 0 0 0 0.7071 0 -0.7071 0 1 0 -0.7071 0 -0.7071 14769ps1-s03.ldr
1 16 0 0 0 -0.7071 0 0.7071 0 1 0 -0.7071 0 -0.7071 14769ps1-s01.ldr
1 16 0 0 0 -0.7071 0 -0.7071 0 1 0 0.7071 0 -0.7071 14769ps1-s02.ldr
1 16 0 0 0 -0.7071 0 -0.7071 0 1 0 -0.7071 0 0.7071 14769ps1-s01.ldr
0 NOFILE
0 // * * * * *
0 FILE 14769ps1-s01.ldr
0 Pattern, 1/16th "slice": Dk.Stone Border
4 16 9.000 0 0.000 9.901 0 0.500 9.239 0 3.827 8.315 0 3.444
4 16 9.901 0 0.500 9.000 0 0.000 20.000 0 0.000 18.901 0 0.500
4 16 17.554 0 7.271 18.901 0 0.500 20.000 0 0.000 18.478 0 7.654
0 //
4 72 9.239 0 3.827 9.901 0 0.500 10.101 0 0.750 9.470 0 3.923
4 72 9.901 0 0.500 18.901 0 0.500 18.601 0 0.750 10.101 0 0.750
4 72 17.323 0 7.176 18.601 0 0.750 18.901 0 0.500 17.554 0 7.271
0 //
4 16 9.470 0 3.923 10.101 0 0.750 18.601 0 0.750 17.323 0 7.176
0 NOFILE
0 // * * * * *
0 FILE 14769ps1-s02.ldr
0 Pattern, 1/16th "slice": Black Panel (and Border)
4 16 9.000 0 0.000 9.901 0 0.500 9.239 0 3.827 8.315 0 3.444
4 16 9.901 0 0.500 9.000 0 0.000 20.000 0 0.000 18.901 0 0.500
4 16 17.554 0 7.271 18.901 0 0.500 20.000 0 0.000 18.478 0 7.654
0 //
4 0 9.239 0 3.827 9.901 0 0.500 10.101 0 0.750 9.470 0 3.923
4 0 9.901 0 0.500 18.901 0 0.500 18.601 0 0.750 10.101 0 0.750
4 0 17.323 0 7.176 18.601 0 0.750 18.901 0 0.500 17.554 0 7.271
0 //
4 0 9.470 0 3.923 10.101 0 0.750 18.601 0 0.750 17.323 0 7.176
0 NOFILE
0 // * * * * *
0 FILE 14769ps1-s03.ldr
0 Pattern, 1/16th "slice": Dk.Stone Panel (and Border)
4 16 9.000 0 0.000 9.901 0 0.500 9.239 0 3.827 8.315 0 3.444
4 16 9.901 0 0.500 9.000 0 0.000 20.000 0 0.000 18.901 0 0.500
4 16 17.554 0 7.271 18.901 0 0.500 20.000 0 0.000 18.478 0 7.654
0 //
4 72 9.239 0 3.827 9.901 0 0.500 10.101 0 0.750 9.470 0 3.923
4 72 9.901 0 0.500 18.901 0 0.500 18.601 0 0.750 10.101 0 0.750
4 72 17.323 0 7.176 18.601 0 0.750 18.901 0 0.500 17.554 0 7.271
0 //
4 72 9.470 0 3.923 10.101 0 0.750 18.601 0 0.750 17.323 0 7.176
0 NOFILE
Hope this helps.
Franklin
0 FILE 67095ps01.ldr
0 Tile 3x3 Round: Hexagonal Hatch (Millennium Falcon) (Mock-Up)
0 "Borrows" code from 4150ps0.dat
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\67095s01.dat
0 //
1 16 0 0 0 -0.15 0 0 0 1 0 0 0 -0.15 s\4150ps0a.dat
1 16 0 0 0 0.15 0 0 0 1 0 0 0 -0.15 s\4150ps0a.dat
1 16 0 0 0 -0.15 0 0 0 1 0 0 0 0.15 s\4150ps0a.dat
1 16 0 0 0 0.15 0 0 0 1 0 0 0 0.15 s\4150ps0a.dat
0 //
1 16 0 0 0 -30 0 0 0 1 0 0 0 -30 buff-16-to-48.ldr
1 16 0 0 0 30 0 0 0 1 0 0 0 -30 buff-16-to-48.ldr
1 16 0 0 0 -30 0 0 0 1 0 0 0 30 buff-16-to-48.ldr
1 16 0 0 0 30 0 0 0 1 0 0 0 30 buff-16-to-48.ldr
0 NOFILE
0 // * * * * *
0 FILE buff-16-to-48.ldr
0 Fills "Gaps" between "normal" 16-sided vs. "hi-res" 48-sided
4 16 1.0000 0 0.0000 0.9914 0 0.1305 0.9659 0 0.2588 0.9239 0 0.3827
4 16 0.9239 0 0.3827 0.8660 0 0.5000 0.7934 0 0.6088 0.7071 0 0.7071
4 16 0.7071 0 0.7071 0.6088 0 0.7934 0.5000 0 0.8660 0.3827 0 0.9239
4 16 0.3827 0 0.9239 0.2588 0 0.9659 0.1305 0 0.9914 0.0000 0 1.0000
0 NOFILE
0 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
0 FILE 14769ps1.ldr
0 Tile 2x2 Round: Windscreen (Millennium Falcon) (Mock-Up)
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\14769s01.dat
0 //
1 0 0 0 0 9 0 0 0 1 0 0 0 9 4-4disc.dat
0 //
1 16 0 0 0 -1 0 0 0 1 0 0 0 -1 14769ps1-s01.ldr
1 16 0 0 0 1 0 0 0 1 0 0 0 -1 14769ps1-s01.ldr
1 16 0 0 0 -1 0 0 0 1 0 0 0 1 14769ps1-s02.ldr
1 16 0 0 0 1 0 0 0 1 0 0 0 1 14769ps1-s02.ldr
0 //
1 16 0 0 0 0 0 -1 0 1 0 -1 0 0 14769ps1-s01.ldr
1 16 0 0 0 0 0 1 0 1 0 -1 0 0 14769ps1-s03.ldr
1 16 0 0 0 0 0 -1 0 1 0 1 0 0 14769ps1-s02.ldr
1 16 0 0 0 0 0 1 0 1 0 1 0 0 14769ps1-s02.ldr
0 //
1 16 0 0 0 -0.7071 0 0.7071 0 1 0 0.7071 0 0.7071 14769ps1-s02.ldr
1 16 0 0 0 0.7071 0 -0.7071 0 1 0 0.7071 0 0.7071 14769ps1-s02.ldr
1 16 0 0 0 0.7071 0 0.7071 0 1 0 -0.7071 0 0.7071 14769ps1-s01.ldr
1 16 0 0 0 0.7071 0 0.7071 0 1 0 0.7071 0 -0.7071 14769ps1-s02.ldr
0 //
1 16 0 0 0 0.7071 0 -0.7071 0 1 0 -0.7071 0 -0.7071 14769ps1-s03.ldr
1 16 0 0 0 -0.7071 0 0.7071 0 1 0 -0.7071 0 -0.7071 14769ps1-s01.ldr
1 16 0 0 0 -0.7071 0 -0.7071 0 1 0 0.7071 0 -0.7071 14769ps1-s02.ldr
1 16 0 0 0 -0.7071 0 -0.7071 0 1 0 -0.7071 0 0.7071 14769ps1-s01.ldr
0 NOFILE
0 // * * * * *
0 FILE 14769ps1-s01.ldr
0 Pattern, 1/16th "slice": Dk.Stone Border
4 16 9.000 0 0.000 9.901 0 0.500 9.239 0 3.827 8.315 0 3.444
4 16 9.901 0 0.500 9.000 0 0.000 20.000 0 0.000 18.901 0 0.500
4 16 17.554 0 7.271 18.901 0 0.500 20.000 0 0.000 18.478 0 7.654
0 //
4 72 9.239 0 3.827 9.901 0 0.500 10.101 0 0.750 9.470 0 3.923
4 72 9.901 0 0.500 18.901 0 0.500 18.601 0 0.750 10.101 0 0.750
4 72 17.323 0 7.176 18.601 0 0.750 18.901 0 0.500 17.554 0 7.271
0 //
4 16 9.470 0 3.923 10.101 0 0.750 18.601 0 0.750 17.323 0 7.176
0 NOFILE
0 // * * * * *
0 FILE 14769ps1-s02.ldr
0 Pattern, 1/16th "slice": Black Panel (and Border)
4 16 9.000 0 0.000 9.901 0 0.500 9.239 0 3.827 8.315 0 3.444
4 16 9.901 0 0.500 9.000 0 0.000 20.000 0 0.000 18.901 0 0.500
4 16 17.554 0 7.271 18.901 0 0.500 20.000 0 0.000 18.478 0 7.654
0 //
4 0 9.239 0 3.827 9.901 0 0.500 10.101 0 0.750 9.470 0 3.923
4 0 9.901 0 0.500 18.901 0 0.500 18.601 0 0.750 10.101 0 0.750
4 0 17.323 0 7.176 18.601 0 0.750 18.901 0 0.500 17.554 0 7.271
0 //
4 0 9.470 0 3.923 10.101 0 0.750 18.601 0 0.750 17.323 0 7.176
0 NOFILE
0 // * * * * *
0 FILE 14769ps1-s03.ldr
0 Pattern, 1/16th "slice": Dk.Stone Panel (and Border)
4 16 9.000 0 0.000 9.901 0 0.500 9.239 0 3.827 8.315 0 3.444
4 16 9.901 0 0.500 9.000 0 0.000 20.000 0 0.000 18.901 0 0.500
4 16 17.554 0 7.271 18.901 0 0.500 20.000 0 0.000 18.478 0 7.654
0 //
4 72 9.239 0 3.827 9.901 0 0.500 10.101 0 0.750 9.470 0 3.923
4 72 9.901 0 0.500 18.901 0 0.500 18.601 0 0.750 10.101 0 0.750
4 72 17.323 0 7.176 18.601 0 0.750 18.901 0 0.500 17.554 0 7.271
0 //
4 72 9.470 0 3.923 10.101 0 0.750 18.601 0 0.750 17.323 0 7.176
0 NOFILE