Looking at few parts, I have noticed that they are using 48/1-16chrd to bound circle to the various surfaces. Meanwhile that is fine use, it causes those chrds to overlap with circular surface when hi-res primitives are enabled in software like LDView.
To deal with that I suggest an "ering-48" primitive. Essentially, it would be reverse of erings — visible when on normal quality and hidden when on high. Could something like that be added?
To deal with that I suggest an "ering-48" primitive. Essentially, it would be reverse of erings — visible when on normal quality and hidden when on high. Could something like that be added?